![]() |
|
High-performance, lightweight Remote Administration Tool (C++ Native, No CRT, No STL) - Printable Version +- Hack Forums (https://hackforums.net) +-- Forum: Marketplace (https://hackforums.net/forumdisplay.php?fid=105) +--- Forum: Auxiliary (https://hackforums.net/forumdisplay.php?fid=453) +---- Forum: Member Sales Market (https://hackforums.net/forumdisplay.php?fid=176) +---- Thread: High-performance, lightweight Remote Administration Tool (C++ Native, No CRT, No STL) (/showthread.php?tid=6325523) Pages: Pages
1
2
|
RE: High-performance, lightweight Remote Administration Tool (C++ Native, No CRT, No STL) - coocochi - May 19, 2026 This looks solid, would like to see all the features once its released. GL OP RE: High-performance, lightweight Remote Administration Tool (C++ Native, No CRT, No STL) - OtterLover - May 20, 2026 Try to make it quickly and fully. I want to try it once I make it. The UI is familiar. RE: High-performance, lightweight Remote Administration Tool (C++ Native, No CRT, No STL) - Xinfo - May 23, 2026 [quote="soodalpie" pid='62958004' dateline='1779269648'] Try to make it quickly and fully. I want to try it once I make it. The UI is familiar. [/quote] 😆 [warn] [quote="suka001xx" pid='62956238' dateline='1778952009'] Hey everyone, I’ve recently finished developing a Remote Administration Tool (SokaRemote) fully coded in native C++ with zero CRT and zero STL dependencies. A quick breakdown of the project: Extremely Lightweight: The client stub size sits right around 24KB. Highly Scalable: Thanks to a custom-built DLL loader, you can stack hundreds of additional features/modules without increasing that 24KB baseline stub size. Rock-Solid Stability: I’ve recently pushed a major stability update. It runs flawlessly without any crashes or unexpected drops. Before I look into setting up a sales thread or officially promoting it here, I wanted to get the community's feedback. Do you think there’s a solid market for a custom, low-level build like this on HF? Would anyone be interested in purchasing or testing it? I'd love to know if you think it's worth the value. Thanks for reading, and appreciate your insights! I don't mean to sound dismissive of other tools on the market, as they certainly have their own audience and purposes. However, my personal development philosophy focuses more on core efficiency rather than flashy features. A lot of public tools rely on high-level frameworks like C#, which are great for rapid development and heavy UI, but they naturally introduce more bloat and dependency. For this project, I really wanted to challenge myself to build something strictly minimal and stable. That’s why I chose a native C++ approach with zero dependencies—to prioritize performance and stealth over unnecessary overhead. Since a few members expressed curiosity about the current state of my project, SokaRemote Professional v3.0, I am writing this follow-up post to share the latest updates on its development. Currently, the client-side stub architecture is completely finished. I am now focusing entirely on building and polishing the controller/server side using Delphi. My main objective at this stage is squashing minor bugs, optimizing network routines, and maximizing overall stability. Someone previously requested some screenshots, so I would love to showcase the current interface and some core modules below. ![]() This is the main panel where active connections are managed. When you right-click on a target, a comprehensive context menu appears with a wide range of features. A major architectural highlight of SokaRemote is its Custom Dynamic Loading (Zero-Import Stub) engine. Thanks to this low-level design, even if I add hundreds of additional features to the framework, the client stub size remains rigidly locked at around 28 KB. It does not bloat because modules are dynamically structured and streamed. The server is designed to handle this seamlessly, making the agent extremely lightweight and stealthy. 2. Screen Capture & Remote Control Module ![]() This is the Remote Desktop form. It stream-decodes incoming frame packets smoothly on a dedicated background thread to prevent UI freezing. Real-time Status Monitoring: The status bar provides absolute transparency with dedicated panels showing current streaming status, Resolution (Res), compressed Size (KB), and real-time frame rates (FPS). Interactive Control: It supports smooth keyboard capturing, mouse movement, click synchronization, and custom JPEG quality/monitor selection. 3. Advanced Process Manager (Tree Structure) ![]() This module maps the target's running tasks. Instead of a messy flat list, it utilizes a clean 2-pass tree structure algorithm to clearly separate Parent and Child processes. Granular Details: Displays precise Process Name, PID, Architecture (Arch), and full executable Path. Control Actions: Features a built-in search filter and allows administrators to Terminate (Kill), Suspend (Pause), or Resume processes on the fly. 4. Interactive File Manager & Transfers ![]() ![]() The File Manager is split into two major operational tabs: File Explorer and File Transfers. File Explorer: Allows full multi-drive navigation with real-time Windows system icon mapping. It fully supports standard operational hotkeys (F5 for Refresh, Del for Delete, F2 for Rename, Ctrl+C/X/V, etc.). File Transfers: Houses asynchronous multi-threaded uploading and downloading tasks. It displays transfer progress with custom-drawn green progress bars, real-time metrics, transfer volume, and calculated speeds. It also includes an option to "Browse Local Downloads" to open the local storage directory immediately via context menu. 5. Startup Manager ![]() This form interacts directly with the target's registry run keys to manage persistence. Categorized Views: It fetches and parses entries into designated scopes: CurrentUser\Run, CurrentUser\RunOnce, LocalMachine\Run, and LocalMachine\RunOnce. Registry Management: Provides an intuitive GUI dialog to seamlessly Add new startup items, Edit existing values/paths, or completely Remove persistence entries. Current Status Overall, the core architecture is performing incredibly well and working exactly as intended. I am currently focusing on optimizing the server's memory management, tuning the socket handling, and resolving minor visual layout bugs. I will keep updating this thread as development progresses toward a stable release. Feel free to leave any technical questions or feedback below! Best regards. RE: High-performance, lightweight Remote Administration Tool (C++ Native, No CRT, No STL) - CyberneticsX - Jun 15, 2026 Looks good if not another AI Slop. When it's getting released? RE: High-performance, lightweight Remote Administration Tool (C++ Native, No CRT, No STL) - KevenLionardo - Jun 22, 2026 here this is real RAT <= RE: High-performance, lightweight Remote Administration Tool (C++ Native, No CRT, No STL) - x64assembler - Aug 27, 2026 (May 16, 2026 10:20 AM)suka001xx Wrote: Hey everyone, Good old Delphi. Why don't you try AlphaSkins? RE: High-performance, lightweight Remote Administration Tool (C++ Native, No CRT, No STL) - OtterLover - Sep 12, 2026 Is there an update log? RE: High-performance, lightweight Remote Administration Tool (C++ Native, No CRT, No STL) - Xinfo - Sep 12, 2026 (Sep 12, 2026 03:46 AM)OtterLover Wrote: Is there an update log? I'll update the main post with the final version once it's completed.😎 RE: High-performance, lightweight Remote Administration Tool (C++ Native, No CRT, No STL) - OtterLover - Sep 12, 2026 (Sep 12, 2026 03:50 AM)Xinfo Wrote: I'll update the main post with the final version once it's completed.😎 Yes Sir~ RE: High-performance, lightweight Remote Administration Tool (C++ Native, No CRT, No STL) - Transporter007 - Sep 12, 2026 will you add HVNC ? |