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[C] Keep getting this error while compiling GTA IV Mod Menu - Printable Version +- Hack Forums (https://hackforums.net) +-- Forum: Tech (https://hackforums.net/forumdisplay.php?fid=444) +--- Forum: Coding (https://hackforums.net/forumdisplay.php?fid=151) +---- Forum: Software Development (https://hackforums.net/forumdisplay.php?fid=118) +---- Thread: [C] Keep getting this error while compiling GTA IV Mod Menu (/showthread.php?tid=4905764) |
Keep getting this error while compiling GTA IV Mod Menu - RxQueen - Jul 13, 2015 [/quote]Hey all, I keep getting this error from the compiler when trying to compile my GTA IV Mod loader. Design.c(8): error line: 8 compiler: nested functions are disabled, use -fnested-functions to re-enable I'm really stumped with this I don't have a clue what's wrong as it's compiling a pre-edited version. I did not edit the Design.c I would really appreciate it if someone could help me out with this Code: / Menu core by: Herr Muskelprotze / void do_menu(void) { if (show_menu) { float pos_y = start_y; draw_title(0.5, 0.05, 0.6, 0.98, s_r, s_g, s_b, 255, MENU_TITLE); set_up_draw(3, 0.35, 0.35, 255, 255, 255, 255); draw_text("STRING", 0.05, 0.975, footer); uint i = 1; for (i; i <= item_count; i++){ r = 255; g = 255; b = 255; a = 255; pos_y = pos_y + 0.0375; if (item_select == i){ r = s_r; g = s_g; b = s_b; } if (menu[i].type == 1){ if (menu[i].value){ set_up_draw(3, 0.35, 0.35, s_r, s_g, s_b, a); draw_text("STRING", (pos_x + 0.3), pos_y, "On"); } else{ set_up_draw(3, 0.35, 0.35, 255, 255, 255, a); draw_text("STRING", (pos_x + 0.3), pos_y, "Off"); } } if (menu[i].type == 2){ set_up_draw(3, 0.35, 0.35, s_r, s_g, s_b, a); draw_text("STRING", (pos_x + 0.3), pos_y, "("); set_up_draw(3, 0.35, 0.35, 255, 255, 255, a); draw_number("NUMBR", (pos_x + 0.305), pos_y, menu[i].value); set_up_draw(3, 0.35, 0.35, s_r, s_g, s_b, a); if (menu[i].value > 99) draw_text("STRING", (pos_x + 0.345), pos_y, ")"); else if (menu[i].value > 9) draw_text("STRING", (pos_x + 0.33), pos_y, ")"); else draw_text("STRING", (pos_x + 0.315), pos_y, ")"); } if (menu[i].type == 3){ set_up_draw(3, 0.35, 0.35, r, g, b, a); draw_text("STRING", pos_x, pos_y, GET_STRING_FROM_TEXT_FILE(GET_DISPLAY_NAME_FROM_VEHICLE_MODEL(menu[i].value))); } else{ set_up_draw(3, 0.35, 0.35, r, g, b, a); draw_text("STRING", pos_x, pos_y, menu[i].item_name); } } ///Buttons if (IS_BUTTON_JUST_PRESSED(0, DPAD_UP)){ if (item_select == 1){ item_select = item_count; } else item_select--; } else if (IS_BUTTON_JUST_PRESSED(0, DPAD_DOWN)){ if (item_select == item_count){ item_select = 1; } else item_select++; } else if (IS_BUTTON_JUST_PRESSED(0, DPAD_RIGHT) && menu[item_select].type == 2){ if (menu[item_select].value == menu[item_select].maxval) menu[item_select].value = 1; else menu[item_select].value += 1; } else if (IS_BUTTON_JUST_PRESSED(0, DPAD_LEFT) && menu[item_select].type == 2){ if (menu[item_select].value == 1) menu[item_select].value = menu[item_select].maxval; else menu[item_select].value -= 1; } else if (IS_BUTTON_JUST_PRESSED(0, BUTTON_A)){ if (menu[item_select].action){ menu_functions(); } else{ uint i = 1; for (i; i <= item_count; i++){ menu[i].action = false; menu[i].type = 0; } last_selected[menu_level] = item_select; menu_level++; menu_setup(); item_select = 1; } } else if (IS_BUTTON_JUST_PRESSED(0, BUTTON_B)){ if (menu_level > 0){ uint i = 1; for (i; i <= item_count; i++){ menu[i].action = false; menu[i].type = 0; } menu_level--; item_select = last_selected[menu_level]; menu_setup(); } else menu_shutdown(); } } else if (IS_BUTTON_PRESSED(0, BUTTON_X) && IS_BUTTON_JUST_PRESSED(0, DPAD_LEFT)) { menu_startup(); } } * - TheComet - Jul 13, 2015 Have you tried reading the error message and adding -fnested-functions to the compiler options? * - Kantos - Jul 13, 2015 Please enclose code using the code tags. Secondly, the error message is telling you exactly what's wrong (even though I don't see any nested functions in the code). If that's the entire file, try removing the 'void' from the parameters in the do_menu definition. If there's actually a nested function, then do what TheComet said and compile using -fnested-functions |