![]() |
|
Font renderer fuckery. - Printable Version +- Hack Forums (https://hackforums.net) +-- Forum: General Topics (https://hackforums.net/forumdisplay.php?fid=7) +--- Forum: Entertainment (https://hackforums.net/forumdisplay.php?fid=446) +---- Forum: Gaming (https://hackforums.net/forumdisplay.php?fid=65) +---- Thread: Font renderer fuckery. (/showthread.php?tid=5519792) |
Font renderer fuckery. - PersonOfThePeoples - Jan 10, 2017 Hi. I've been working on a non-bitmap based ttf font renderer for a while but today I noticed that some characters render oddly sometimes. i(dot)imgur(dot)com/Wij7mCO(dot)png I made my arraylist just "iii" to show the problem, every 5 strings it will render the 'i' without the gap. I'm assuming its opengl scaling not scaling it the way I want it to. This also makes the shadow a bit bigger, which I also think is a scaling problem. Heres the code : pastebin(dot)com/raw/Kjx1aaET (Sorry for extreme over-documentation) Anyone have any ideas on how I could fix this? * - rederpz - Jan 10, 2017 I think I see your problem here, in your links you have (dot) instead of . try using a . instead and maybe the I's will render properly? If this doesn't work, maybe you are using an L instead of an I? * - PersonOfThePeoples - Jan 10, 2017 (Jan 10, 2017 11:38 AM)Rederpz Wrote: snippo Shit man your right. * - Ygore - Jan 10, 2017 (Jan 10, 2017 11:48 AM)PersonOfThePeoples Wrote: Shit man your right. You're* * - rederpz - Jan 10, 2017 (Jan 10, 2017 12:33 PM)Ygore Wrote: You're* no stupid he said its my right you don't say it's you are right you dingle * - |Foundry - Jan 10, 2017 I cleaned up the formatting of the code for anyone interested in taking a look at it. You can find it here, in all of its comment-free and indented glory. Just a general note, don't comment like this. Comments in your code should be the exception for circumstances in which you've made some truly interesting functionality deserving of a more in-depth explanation. Instead of clarifying the intention of the code, the comments here just obscure it. I mean come on. * - rederpz - Jan 10, 2017 (Jan 10, 2017 04:20 PM)|Foundry Wrote: snip ok ill look at it now PHP Code constants?????? PHP Code this parameter is not necessary sir PHP Code this looks stupid to me in conclusion the issue may be with ur shadows question mark or idk * - JeffViato - Jan 11, 2017 Why not just make use of Minecraft's DynamicTexture class? * - ddong - Jan 11, 2017 (Jan 10, 2017 11:38 AM)Rederpz Wrote: I think I see your problem here, in your links you have (dot) instead of . try using a . instead and maybe the I's will render properly? any eta when you're gonna start going outside and doing something? * - rederpz - Jan 12, 2017 (Jan 11, 2017 11:56 PM)Ddong Wrote: any eta when you're gonna start going outside and doing something? when outside comes to me fam too lazy * - ddong - Jan 13, 2017 (Jan 12, 2017 10:53 AM)Rederpz Wrote: when outside comes to me fam too lazy yeah i've noticed from various pictures |