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[C#] Internal Cheat - Printable Version +- Hack Forums (https://hackforums.net) +-- Forum: Tech (https://hackforums.net/forumdisplay.php?fid=444) +--- Forum: Coding (https://hackforums.net/forumdisplay.php?fid=151) +---- Forum: Software Development (https://hackforums.net/forumdisplay.php?fid=118) +---- Thread: [C#] Internal Cheat (/showthread.php?tid=6057991) |
Internal Cheat - Dotexe - Mar 18, 2020 Hello, I need someone who does have experience with internal cheats (C#). I don't want to use External as the WPM/RPM is really slow, also it's really easy to get it detected because of the open process handle. I'm not working with Valve's clown anticheat so far but fairly certain i will have a headaches when i try to hook CSGO functions. RE: Internal Cheat - UniveX - Mar 19, 2020 Not sure, but afaik you can't manual map a c# dll, only load it via standard injection and call the entry point manually, and thus, even if you won't have open handle, your .dll will be visible in the game modules and also several .net libraries will get loaded to the process, so I don't think it is gonna be more safer than having an open handle, both of these can be detected fairly easy. As for hooking in C#, try looking at WhiteMagic library on github, it has both VTable hook and detours and can be done fairly simple, so try to giving it a shot. There are also sources on github with C# internals cheats for CS:GO with interface hooks if you look a bit deeper. :) Have a nice day, UniveX RE: Internal Cheat - Dotexe - Mar 19, 2020 (Mar 19, 2020 05:44 AM)UniveX Wrote: Not sure, but afaik you can't manual map a c# dll, only load it via standard injection and call the entry point manually, and thus, even if you won't have open handle, your .dll will be visible in the game modules and also several .net libraries will get loaded to the process, so I don't think it is gonna be more safer than having an open handle, both of these can be detected fairly easy. Thanks a lot mate <3 |