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[C] Game input C++ library/api thing - Printable Version

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+---- Thread: [C] Game input C++ library/api thing (/showthread.php?tid=4818155)



Game input C++ library/api thing - CECIJ® - May 12, 2015

I came across this game input api/library thing for C++ a while ago and I can't find it again! I was wondering if anyone knew about it?

It was for c++ and it was an easier way to control mouse clicks, smooth mouse movement, keyboard, etc...


* - 0xDEAD10CC - May 13, 2015

ncurses or pdcurses? SDL? DirectX? OpenGL? You know there's a ton of things that match that description..


* - Mouse❤️ - May 13, 2015

Don't forget SFML. My favourite.


* - CECIJ® - May 13, 2015

It was to simulate the peripherals like the mouse movement and keystrokes. Not to receive input. It was a thing made for hacking games.


* - Corios - May 13, 2015

(May 13, 2015 04:33 PM)FoxtrotDesigns Wrote:  It was to simulate the peripherals like the mouse movement and keystrokes. Not to receive input. It was a thing made for hacking games.

Windows or? And there are a lot of ways to do it, and depends on how the game was made, fullscreen, etc.