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[C] Game input C++ library/api thing - Printable Version +- Hack Forums (https://hackforums.net) +-- Forum: Tech (https://hackforums.net/forumdisplay.php?fid=444) +--- Forum: Coding (https://hackforums.net/forumdisplay.php?fid=151) +---- Forum: Software Development (https://hackforums.net/forumdisplay.php?fid=118) +---- Thread: [C] Game input C++ library/api thing (/showthread.php?tid=4818155) |
Game input C++ library/api thing - CECIJ® - May 12, 2015 I came across this game input api/library thing for C++ a while ago and I can't find it again! I was wondering if anyone knew about it? It was for c++ and it was an easier way to control mouse clicks, smooth mouse movement, keyboard, etc... * - 0xDEAD10CC - May 13, 2015 ncurses or pdcurses? SDL? DirectX? OpenGL? You know there's a ton of things that match that description.. * - Mouse❤️ - May 13, 2015 Don't forget SFML. My favourite. * - CECIJ® - May 13, 2015 It was to simulate the peripherals like the mouse movement and keystrokes. Not to receive input. It was a thing made for hacking games. * - Corios - May 13, 2015 (May 13, 2015 04:33 PM)FoxtrotDesigns Wrote: It was to simulate the peripherals like the mouse movement and keystrokes. Not to receive input. It was a thing made for hacking games. Windows or? And there are a lot of ways to do it, and depends on how the game was made, fullscreen, etc. |