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[C#] [Monogame] RPG - A Pokemon Style Game - Printable Version +- Hack Forums (https://hackforums.net) +-- Forum: Tech (https://hackforums.net/forumdisplay.php?fid=444) +--- Forum: Coding (https://hackforums.net/forumdisplay.php?fid=151) +---- Forum: Software Development (https://hackforums.net/forumdisplay.php?fid=118) +---- Thread: [C#] [Monogame] RPG - A Pokemon Style Game (/showthread.php?tid=5320877) |
[Monogame] RPG - A Pokemon Style Game - Chappie - Jun 28, 2016 Well, I am working on a Pokemon-style game that is essentially a 2d RPG. As of now I am working on implementing essential features such as inventory, map creating, tile interactions and animations. I figured I would share it with people and maybe get some input on ideas, features and the future of this project. This is the first time I have worked with any type of game development since I was 16(22 now), so I am still getting familiar with some things. Luckily, Monogame uses the XNA framework so I have quite a few things I am familiar with. So far I am in week 4 of this project. Polimon As for now, I have scratched my original concept. I will simply be making a 2d RPG framework that I will use when I come up with an official game concept. Features: [x]Map Creation Tool [x]UI Notifications [x]Start Menu [x]Item Description Notifications [x]Pickup items/tiles [x]Traveling to new locations [x]NPCs [x]Music and sound effects [x]Quests and nested quests [x]Quest stage notifications [x]Location music and sound effects * - Zilog80 - Jun 28, 2016 Nice to find another Monogame dev around here 🤗 I coded this long time ago using Monogame too: If you have any question about Monogame I could help you. * - severos - Jun 28, 2016 Did you try making a generic inventory code or a parent inventory then derive from it for your player and monster inventories?? maybe it can speed things a bit for you, and makes less code. * - Chappie - Jun 28, 2016 (Jun 28, 2016 01:56 PM)Zilog80 Wrote: Nice to find another Monogame dev around here 🤗 Amazing effects and it looks like a sick game. I deffinitely will keep you in mind if I have any questions Google can't solve! (Jun 28, 2016 03:52 PM)severos Wrote: Did you try making a generic inventory code or a parent inventory then derive from it for your player and monster inventories?? maybe it can speed things a bit for you, and makes less code. The players backpack is under a ItemView I made filled with SlotComponents(Container of items) I also made. I could easily give an inventory to wild monsters, or perhaps "Trainers" with their own monsters. I try to make things as flexible as possible. Although, I don't plan on giving wild monsters their own inventory. * - Chappie - Jul 8, 2016 Added in battle matching. Don't mind my amazingly ugly textures I have as place holders for now. * - Chappie - Jul 16, 2016 Update video with a more recent one. The tool I'm using to record it shows flickering of the textures, but the client running the game does not. * - SIM-1725686 - Jul 16, 2016 Very interesting use of MonoGame. I coincidentally had a somewhat similar idea, but in the style of Ingress or Pokemon Go. * - Ninja - Jul 17, 2016 Trumpkin OP. Please nerf. * - Chappie - Jul 17, 2016 (Jul 17, 2016 07:02 AM)Ninja Wrote: Trumpkin OP. Please nerf. Lmfao. Thanks for the chuckle. * - Chappie - Jul 26, 2016 Scratched my initial concept and decided to just work on essential RPG features. Open to ideas! Updated OP with new video. * - kr0sis - Jul 27, 2016 Wow, nice work man! It would be nice if I can check it out some day. * - Chappie - Jul 27, 2016 (Jul 27, 2016 08:09 AM)kr0sis Wrote: Wow, nice work man! The source or the game itself? I have thought of putting my progression with it on GitHub. However, I am far too embarrassed by my code to do that just yet. I can be a messy programmer - something I need to work on. * - SIM-1725686 - Jul 27, 2016 (Jul 27, 2016 10:46 AM)Schlemiel Wrote: The source or the game itself? Imho it's worth it to put it on Github anyways. * - Chappie - Jul 30, 2016 Added in quests and nested quests. Along with location music and sound effects. Updated OP with new video. * - x factor fan - Aug 1, 2016 this is very good my friend.. thumbs up.. )) |