Jun 28, 2016 11:48 AM
(This post was last modified: Jul 30, 2016 09:02 PM by Chappie.)
Well, I am working on a Pokemon-style game that is essentially a 2d RPG. As of now I am working on implementing essential features such as inventory, map creating, tile interactions and animations. I figured I would share it with people and maybe get some input on ideas, features and the future of this project.
This is the first time I have worked with any type of game development since I was 16(22 now), so I am still getting familiar with some things. Luckily, Monogame uses the XNA framework so I have quite a few things I am familiar with. So far I am in week 4 of this project.
Polimon
As for now, I have scratched my original concept. I will simply be making a 2d RPG framework that I will use when I come up with an official game concept.
Features:
[x]Map Creation Tool
[x]UI Notifications
[x]Start Menu
[x]Item Description Notifications
[x]Pickup items/tiles
[x]Traveling to new locations
[x]NPCs
[x]Music and sound effects
[x]Quests and nested quests
[x]Quest stage notifications
[x]Location music and sound effects
This is the first time I have worked with any type of game development since I was 16(22 now), so I am still getting familiar with some things. Luckily, Monogame uses the XNA framework so I have quite a few things I am familiar with. So far I am in week 4 of this project.
Polimon
As for now, I have scratched my original concept. I will simply be making a 2d RPG framework that I will use when I come up with an official game concept.
Features:
[x]Map Creation Tool
[x]UI Notifications
[x]Start Menu
[x]Item Description Notifications
[x]Pickup items/tiles
[x]Traveling to new locations
[x]NPCs
[x]Music and sound effects
[x]Quests and nested quests
[x]Quest stage notifications
[x]Location music and sound effects



