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[Help] [CS2] Tilemap world generation using arrays - Printable Version +- Hack Forums (https://hackforums.net) +-- Forum: General Topics (https://hackforums.net/forumdisplay.php?fid=7) +--- Forum: World (https://hackforums.net/forumdisplay.php?fid=445) +---- Forum: The Lounge (https://hackforums.net/forumdisplay.php?fid=25) +---- Thread: [Help] [CS2] Tilemap world generation using arrays (/showthread.php?tid=5732585) |
[Help] [CS2] Tilemap world generation using arrays - StaticCG - Oct 7, 2017 So, I am working on my top-down 2D survival game, and I have a lot done, but I am missing these steps:
If these could be taken out of the way I could be finished with my game. Heres the problem: I don't know how to generate a world, and then set it to the tilemap, or, how to place tiles on a specific tile point and "build". ANY HELP IS APPRECIATED, EVEN IF ITS A BASIC TUT ON ARRAYS. please note that Construct2 is a object oriented programming language. What I want to do: ![]() (not randomly generated, but placed, and yes this is the game) Thank you! |