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[Help] [CS2] Tilemap world generation using arrays

So, I am working on my top-down 2D survival game, and I have a lot done, but I am missing these steps:

  1. World Generation using a tilemap and array

  2. An Advanced Build System

  3. Solidify each Tile



If these could be taken out of the way I could be finished with my game.

Heres the problem: I don't know how to generate a world, and then set it to the tilemap, or, how to place tiles on a specific tile point and "build".

ANY HELP IS APPRECIATED, EVEN IF ITS A BASIC TUT ON ARRAYS.

please note that Construct2 is a object oriented programming language.

What I want to do:
[Image: 2484f0dc30087afb963d3385122f9e18.png]

(not randomly generated, but placed, and yes this is the game)

Thank you!
[Image: hf.png]

Rep for rep!


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