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[.NET] Need suggestions | FPS aim analyzer - Printable Version +- Hack Forums (https://hackforums.net) +-- Forum: Tech (https://hackforums.net/forumdisplay.php?fid=444) +--- Forum: Coding (https://hackforums.net/forumdisplay.php?fid=151) +---- Forum: Software Development (https://hackforums.net/forumdisplay.php?fid=118) +---- Thread: [.NET] Need suggestions | FPS aim analyzer (/showthread.php?tid=5830233) |
Need suggestions | FPS aim analyzer - PolarisGang - Apr 27, 2018 I'm making a tool to make more condemning evidence(linear aiming, accuracy, extreme difference in angles between 2 ticks and more) during manual review of player-demos in CS:GO but I lack imagination as for more features I can add. As of right now it has: +Safe way of approaching the game's memory to ensure noone gets falsely banned +Automatically making & loading ingame-config to make the process faster/more fluent +Boring but functional GUI - gyazo (dot) com/fd8411db1892255a323a2e62e30d2cc0.png +Collects player's view-angles for each tick +Can find nearest enemy and calculate distance to head +Can use first collected view-angles as baseline and subtracts the rest with it (could be useful for drawing etc.) +Can convert all the above values from angles to pixels +Can add aim-time +Make reports that looks like this (made up values used): Code AimAnalyze ReportOn todo list: +GOTV support (only POV demos are supported atm) +Adding recoil compensation for weapons such as rifles into "from crosshair to nearest head"-calculations Any suggestions? RE: Need suggestions | FPS aim analyzer - SlowMehMo - May 3, 2018 (Apr 27, 2018 11:56 AM)PolarisGang Wrote: -snip- What about some backtracking? i dont wanna be that guy, but its easy to implement, check for valid tics and abuse the games built in lag compensation. You may not need a complete compensation, but maybe draw a area for predicting spread patterns. Not that i would know anything about game hacking using C#, but the menu looks fine, its a really good start. 😉 Best Of Luck! RE: Need suggestions | FPS aim analyzer - Dalvik - May 3, 2018 If you want to make accurate predictions of cheaters using the Overwatch system, why not opt for machine learning (just like Valve is doing right now)? I know SharpNEAT is a good library for the NEAT algorithm in C#, though I am not sure if that is the best algorithm in this case. RE: Need suggestions | FPS aim analyzer - PolarisGang - May 3, 2018 (May 3, 2018 06:08 AM)SlowMehMo Wrote: What about some backtracking? i dont wanna be that guy, but its easy to implement, check for valid tics and abuse the games built in lag compensation. I mean I could add something for backtracking however I thought it was too obvious for the naked eye. I've participated in 200+ cups and tournaments in CS:GO alone and never seen anyone dumb enough to use backtracking. About the spread, the application launches csgo with a configuration that among other things shows the "spread crosshair". It's really not an issue since the spread is serversided. As for game hacking, whether you're using C++, C# or VB.NET is irrelevant. Internal cheats are a bit more hassle in managed languages and you're always recommended to use the same language + compiler settings as the game you're making 3rd party code for but it's entirely subjective, the basics work the same. (May 3, 2018 06:54 AM)Dalvik Wrote: If you want to make accurate predictions of cheaters using the Overwatch system, why not opt for machine learning (just like Valve is doing right now)? I know SharpNEAT is a good library for the NEAT algorithm in C#, though I am not sure if that is the best algorithm in this case. This is mostly for cup/tournament admins that sit carefully analyzing PoV demos. Feeding overwatch cases wouldn't be sufficient at all. UPDATE: Added warning for linear aiming and at how many occurances Added warning for most likely inhuman amount of angle/pixel travel between ticks. |