I'm making a tool to make more condemning evidence(linear aiming, accuracy, extreme difference in angles between 2 ticks and more) during manual review of player-demos in CS:GO but I lack imagination as for more features I can add.
As of right now it has:
+Safe way of approaching the game's memory to ensure noone gets falsely banned
+Automatically making & loading ingame-config to make the process faster/more fluent
+Boring but functional GUI - gyazo (dot) com/fd8411db1892255a323a2e62e30d2cc0.png
+Collects player's view-angles for each tick
+Can find nearest enemy and calculate distance to head
+Can use first collected view-angles as baseline and subtracts the rest with it (could be useful for drawing etc.)
+Can convert all the above values from angles to pixels
+Can add aim-time
+Make reports that looks like this (made up values used):
On todo list:
+GOTV support (only POV demos are supported atm)
+Adding recoil compensation for weapons such as rifles into "from crosshair to nearest head"-calculations
Any suggestions?
As of right now it has:
+Safe way of approaching the game's memory to ensure noone gets falsely banned
+Automatically making & loading ingame-config to make the process faster/more fluent
+Boring but functional GUI - gyazo (dot) com/fd8411db1892255a323a2e62e30d2cc0.png
+Collects player's view-angles for each tick
+Can find nearest enemy and calculate distance to head
+Can use first collected view-angles as baseline and subtracts the rest with it (could be useful for drawing etc.)
+Can convert all the above values from angles to pixels
+Can add aim-time
+Make reports that looks like this (made up values used):
Code
AimAnalyze Report
---------------------------------
Tick: 1/5 | ViewAngles = X: 2,30912 Y: -101,6177 | Distance to HS = X: 2,218454 Y: -360,6094 | Aim-time = No tickrate chosen!
Tick: 1/5 | ViewAngles(px) = X: -1408,227 Y: -32 | Distance to HS(px) = X: -4997,358 Y: -30,74354 | Aim-time = No tickrate chosen!
Tick: 2/5 | ViewAngles = X: 2,45344 Y: -100,2467 | Distance to HS = X: 2,379275 Y: -359,314 | Aim-time = No tickrate chosen!
Tick: 2/5 | ViewAngles(px) = X: -1389,228 Y: -34 | Distance to HS(px) = X: -4979,407 Y: -32,97222 | Aim-time = No tickrate chosen!
Tick: 3/5 | ViewAngles = X: 1,65968 Y: -100,1024 | Distance to HS = X: 1,562638 Y: -358,9358 | Aim-time = No tickrate chosen!
Tick: 3/5 | ViewAngles(px) = X: -1387,228 Y: -23 | Distance to HS(px) = X: -4974,166 Y: -21,65518 | Aim-time = No tickrate chosen!
Tick: 4/5 | ViewAngles = X: 0,3607998 Y: -100,8961 | Distance to HS = X: 0,2875579 Y: -359,7595 | Aim-time = No tickrate chosen!
Tick: 4/5 | ViewAngles(px) = X: -1398,228 Y: -4,999997 | Distance to HS(px) = X: -4985,581 Y: -3,985004 | Aim-time = No tickrate chosen!
Tick: 5/5 | ViewAngles = X: -0,5772802 Y: -100,9683 | Distance to HS = X: -0,6988829 Y: -359,8787 | Aim-time = No tickrate chosen!
Tick: 5/5 | ViewAngles(px) = X: -1399,228 Y: 8,000003 | Distance to HS(px) = X: -4987,232 Y: 9,685184 | Aim-time = No tickrate chosen!
---------------------------------
End of reportOn todo list:
+GOTV support (only POV demos are supported atm)
+Adding recoil compensation for weapons such as rifles into "from crosshair to nearest head"-calculations
Any suggestions?


