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Help decoding/decrypting network protocols in game application - Printable Version

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+----- Thread: Help decoding/decrypting network protocols in game application (/showthread.php?tid=5916033)



Help decoding/decrypting network protocols in game application - tippythop - Dec 6, 2018

I have an old game that use to use directplay network for connections to a server. Was wondering if someone could decypher anything from the game client? I've had no help at all anywhere. I wish I had the source code but I dont.

I've searched everywhere in IDA Pro and found an ip it use to connect to and a CLSID that directplay uses to identify but that's it. The app makes 2 outgoing network packets looking for a server in which they contain an Enum Query containing the application guid of the client.

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