Why not sharing the source in the download ?
I think this could interest some members..
I think this could interest some members..
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C#
YouTube Audio / Video downloader [VEVO videos, audio: MP3, AAC, Ogg, etc.] |
(Mar 16, 2013 08:31 AM)Antagonism Wrote: Why not sharing the source in the download ? He's using the FFMPEG wrapper, which pretty much takes care of the conversion functionality, so that leaves the YouTube downloading functionality and other miscellaneous things like the GUI. So I don't see much use in releasing the source. Anywho, thanks OP for the nifty tool, I assume you're using an online service for the youtube download feature?
I did not see you credit this guy.. Which is where most of your code comes from... https://github.com/flagbug/YoutubeExtrac...esolver.cs
Its almost an exact rip.. (Mar 17, 2013 12:20 PM)hgdfhsdgdfgdfh Wrote: It's not similar at all... I haven't ripped anything and you can even see that my code isn't even close to that if you use Reflector. I did use reflector hence how i saw your code, i noticed some VERY similar layout, you may have changed a few things and added an option to download using FFMPEG, but the code looks almost exact at certain parts.. Also why did you not include the ffmpeg in resources? would be easier. It's what i did in my own version. Mine is totally different tho, as i had help from IDB. If I'm wrong i appolagise. I just copied some of your code into google and that was the result. So it must be exact in the parts i copied or i would not of got an exact result. (Mar 17, 2013 12:43 PM)Washi Wrote: Oh god 0xDEADDEAD's source looks so much like the one on the github repository. Please note... I also said "If I'm wrong i appolagise. " And i can see i am wrong...No need to be a dick about it. I just asked a question, it got answered.. |
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