Looks great, well done.
If you're up for a little bit of fun, you could actually program the game board into a custom JavaFX component and this will allow you to import it into scene builder and use it everywhere (you'd just need to write the methods for computer playing and picking stuff etc.). I use custom components on most projects since they allow me to prototype and generate similar things again and again. This suggestion does not imply that I'd class a game panel as a standard components of any sort but it's a fun thing to use as an example to learn custom components (I used a search engine result panel as mine when learning - yawn).
I hope this inspires more people like Reval to pick up JavaFX as a standard around here since it'd make some fantastic HF-ish desktop tools.
If you're up for a little bit of fun, you could actually program the game board into a custom JavaFX component and this will allow you to import it into scene builder and use it everywhere (you'd just need to write the methods for computer playing and picking stuff etc.). I use custom components on most projects since they allow me to prototype and generate similar things again and again. This suggestion does not imply that I'd class a game panel as a standard components of any sort but it's a fun thing to use as an example to learn custom components (I used a search engine result panel as mine when learning - yawn).
I hope this inspires more people like Reval to pick up JavaFX as a standard around here since it'd make some fantastic HF-ish desktop tools.
