(Apr 3, 2016 01:19 PM)Bay Wrote: Thats false bud. The first HC had nothing to do with farming. You could only sell diamonds and obby in the shop.
My bad, wasn't big on HC back then and the huge carrot farms are all I remember.
I don't middleman any deals on- or off-site. Please don't message me requesting my past services and certainly don't fall for anybody who claims to be me.
Apr 3, 2016 02:11 PM
(This post was last modified: Apr 3, 2016 02:12 PM by Royal Bash.)
Finding bases is hard even with the entity method or f map, the border is just way too big in my opinion for such a small playerbase.
The border should be like 13/15k.
About the economy, it should be harder.
About /wild make it go out like 3k/-3k not further otherwise you can just /wild into someones base. Let them spend time walking to far coords.
(Apr 3, 2016 12:35 PM)Water Aura Wrote: Addition to what Peach is saying
I feel like not a lot of servers have introduced this idea of decreasing the amount you get per stack the more you sell.
e.g:
If I sell cactus to the shop for $100, next time the shop should only give me $99 the next time. So on and so forth.
Thus making it hard to inflate the economy. Of course there has to be a limit but it's just a suggestion I would take in mind. 😅
I love this addition;
It's make high productive farm a bit less OP but it's still giving something. I support this.
(Apr 3, 2016 11:23 AM)Water Aura Wrote: I fear HackerCraft will be ending soon.
It's boring and repetitive- All the bases that my faction, Dawn, has raided have all just been cacti farm with no real treasures (due to the existence of an Enderchest).
- Factions have WAAAAAY too much power. The end result being that it's impossible to overclaim factions.
- The world border limit is way too large for a server that has half of the players being alts.
The end result- Decrease in player base
- Just alts being on the server
- Less and less actual bases and more farms
I'm starting to want to play the server less because of the above reasons. 😕
Trust me the future of HC is nothing like you see it, soon changes are coming. I can't elaborate on these changes but they will make it so that the kingpins can be easily knocked over and more engaging activities will be implemented.
DO NOT DEAL WITH THIS MEMBER
Everyone is just going AFK on the server and coming on for 5 minutes to sell their cactus. The server isn't even Factions much, no raids of significant value is going on. It's just a normal survival-economy server. They should really nerf ALL farm prices so that people start raiding in order to gain money.
(Apr 3, 2016 11:32 AM)'OverSight Wrote: You know... That could actually be pretty fun. Considering some of the ppl in baltop who are still there used exploits lol. Not a bad idea at all...
One of the reasons HC originally failed was because it was reset over and over.
(Apr 3, 2016 06:14 PM)Isley Wrote: One of the reasons HC originally failed was because it was reset over and over.
well sure thats pretty bad but this server is in beta and many people got to where they are on the server currently through the use of exploits. At the moment, I think Fiber and his team have fixed up all the holes now and if we reset, we could all play at a more balanced stand point and hopefully no more resets. But another part of me says it wont work as long as we have this farm based economy. Somethings need to change. :/
Apr 4, 2016 04:14 AM
(This post was last modified: Apr 4, 2016 04:16 AM by Cecilia.)
Honestly, making a base is hard with no money, I don't think its very easy to make a 150x150 5-255 base in a matter of a couple of weeks. Especially with good defenses.
No one bothers either, because withers destroy "basically" everything (I have no idea whether fiber disabled them now or not).
I mean, ever heard of a tnt/sand/whatever cannon? You can destroy things from afar.
A reset is not something that will fix it, people need to work first to be able to make large bases, I don't think there are many players that are entirely involved in the idea of raiding or making a base as they have no time or IGM or simply wish to farm for money.
Fiber has been doing an excellent job in solving the issues (remember its still fucking beta) that have been happening (lag/plugins/whatever).
Enderchests should be kept as they are, no one wants to be raided and lose everything and not have any backups... thats a bit insane imo.
You want people to be on the server yet don't want them to have anything (lol wtf) or the ability to 'rebuild' after you demolish their base/farm.
I don't personally keep much in my enderchest apart from a few diamonds and iron.
(Apr 4, 2016 04:14 AM)Cecilia Wrote: Honestly, making a base is hard with no money, I don't think its very easy to make a 150x150 5-255 base in a matter of a couple of weeks. Especially with good defenses.
No one bothers either, because withers destroy "basically" everything (I have no idea whether fiber disabled them now or not).
I mean, ever heard of a tnt/sand/whatever cannon? You can destroy things from afar.
A reset is not something that will fix it, people need to work first to be able to make large bases, I don't think there are many players that are entirely involved in the idea of raiding or making a base as they have no time or IGM or simply wish to farm for money.
Fiber has been doing an excellent job in solving the issues (remember its still fucking beta) that have been happening (lag/plugins/whatever).
Enderchests should be kept as they are, no one wants to be raided and lose everything and not have any backups... thats a bit insane imo.
You want people to be on the server yet don't want them to have anything (lol wtf) or the ability to 'rebuild' after you demolish their base/farm.
I don't personally keep much in my enderchest apart from a few diamonds and iron.
I can personally say that my base is almost wither-proof. People just need to adapt. If they are just gen wall with 1 layer of liquid then 1 of cobble , rinse and repeat. They are plain dumb cause I will get thru that with ease. The basic rule to respect is at least 12 layers of water + since no liquid from from outside of a claimed zone into a claimed zone (which I disapprove) it's make the 12 layers quite strong against wither. Again you have to defend from tnt. Don't make large base.. They have more flaw. Also isolate all of your layer. In your farm don't have a ladder to go from down to top. Use your top wisely. A raider won't be able to get to an isolated place as fast as if you just indicate him how to get there.
(Apr 4, 2016 07:08 AM)Musketeers Wrote: I can personally say that my base is almost wither-proof. People just need to adapt. If they are just gen wall with 1 layer of liquid then 1 of cobble , rinse and repeat. They are plain dumb cause I will get thru that with ease. The basic rule to respect is at least 12 layers of water + since no liquid from from outside of a claimed zone into a claimed zone (which I disapprove) it's make the 12 layers quite strong against wither. Again you have to defend from tnt. Don't make large base.. They have more flaw. Also isolate all of your layer. In your farm don't have a ladder to go from down to top. Use your top wisely. A raider won't be able to get to an isolated place as fast as if you just indicate him how to get there.
12 of water... I must try it...
I think if they had someone dedicated to advertising the server on those advert sites there would be more people and thus more bases to raid and what not.
(Apr 4, 2016 07:47 AM)Cecilia Wrote: 12 of water... I must try it...
Its easy. Do a cobble (or netherrack as it break faster) floor where the water should be. Enclose the area with a ring of block (like a bowl) to contains the water. Put ice block at like 3 block from each and you break them. You get a pool. Break then the floor. You can do as many source floor. This is to avoid water saturation (one could block the flow leaving the wall unprotected for exemple.
Whatever the byproduct may be, I will not play slave to a server reset that affects a core component of the server economy.
(Apr 4, 2016 07:52 AM)- Sam - Wrote: We need to fix this whole enchanting situation. As I said before on the previous Hackercraft thread, god armor isn't as valuable as it used to be due to how easy it is to enchant and gain levels when /warp grinder existed.
Members always referred to a 'reset' as an attempt to fix the server but when those resets happened we lost players, we will be back to square one if a reset happens so I'm strongly against that.
Its not a situation, its the way 1.8 is, I guess we can "fix" it but that would take time to implement but I'll look more into it and see what I can do because to "fix" it is to revert enchanting to pre-1.8 which requires changes to the core of the game.
DO NOT DEAL WITH THIS MEMBER
HC should be advertised outside HF and not only HF, if that happens the userbase will greatly increase with more fun.
And they also need to nerf some shit
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