(Apr 13, 2014 06:51 PM)DemonCorp Wrote: You didn't even give it a chance to see how it plays out. You were on the server 2 minutes.
Absolutely pathetic.
Hey
666 faction opinion = Everyone
This plugin doesn't sound great but at least give it a try guys lol
(Apr 13, 2014 08:42 PM)SoftButFirm Wrote: The video made it look pretty good. I'm about to hop on and check it out.
Put the guns away before please for your safety :P
Anyway , I hope the server get back on track soon :D
I was looking forward to Hackercraft when I came here but I guess it's not a good server?
Idk what to think.
(Apr 13, 2014 07:35 PM)Omniscient Wrote: Also why doesn't /AFK work?
Morchid removed it due to spam abuse.
(Apr 14, 2014 02:04 AM)-Nas Wrote: Why don't you just used this plugin?
http://dev.bukkit.org/bukkit-plugins/simpleclans/
Slimier to factions but they keep it updated.
That shit looks sick, I've actually never heard of it in the past (mainly because I don't use Bukkit plugins anymore and that's recent by my standard) but Factions, no mcore, and more features.
(Apr 14, 2014 06:58 AM)Guardian™ Wrote: The problem is that we are not able to place water outside our claimed area, so we need to either be able to claim more land without having to play forever to be able to claim our whole farm or take away the part that makes us unable to place water outside our claimed land.
I was wondering if we could re-code it so we could place water at least... Maybe not lava, but we really need the water part.
I don't mind of whatever changed or factions disabled I just love changing and that. GP plugin seems good
ProtectCreatures: true
Unless you want a complete survival server, that's not a great idea for inside claims imo.
Enabled: true
Already a plugin handling spam.
Already a plugin handling PvP logging.
That seems fair for. Now but selling blocks can be more than 5 I mean aboit 15 to benfit the most and prevent abuse ? Its only a suggestion
(Apr 14, 2014 02:10 PM)Sox Wrote: So about the older version of factions breaking due to UUIDs, there is already a pretty known developer working on a fix for it. You can read his post here. You can also see his past plugins (in case you want to see his previous work) right here. I think this would be the best for the server considering it's always been factions. With this being said, everything will work just like it used to, hopefully this will change your mind. ✌
Great find Sox, I'd really like to see factions come back. As of right now things being 100% protected is kind of boring.
This plugin sucks balls, but I'll stay play aslong as HC map doesn't get reset over and over.
(Apr 16, 2014 02:31 PM)Bandors Wrote: Yeah, but with TNT being allowed on enemy soil it's no longer as difficult.
Usually, you find the base, then summon withers and lure them into firing explosions onto their base, their chests, and other things.
If you're crafty, teams would build TnT cannons to shoot TNT at the base from far away.
Allowing TNT on enemy soil would turn raiding into finding the base, then just laying down TNT around it, lessening the excitement and difficulty.
Just my personal opinion, I'll still love you no matter what you do <3
That's exactly what he just said he was going to enable ❓
(Apr 16, 2014 03:02 PM)Bandors Wrote: I believe he stated that people would be able to place TnT and light it off on enemy bases. If not, I'm just retarded.
Naw--currently, we're not even able to use cannons. If the land is claimed and all members are offline, we're not even able to wither the base. If he set it up so that TNT explodes in claimed land, even while all members are offline, HC will honestly be set for raiding. That's how it needs to be.
EDIT: But yes he meant he's going to allow explosions in claimed land.
(Apr 17, 2014 10:34 AM)Koan Wrote: What I'm gathering is that you'll be able to fire TNT from a cannon into the claimed land, where it'll explode. However you're not actually able to plant the TNT in the claimed land and then ignite it. Is that right?
Also Omni, we're unable to use the command /abandonclaim, as it says we don't have the rights to do so.
I can use /abandonclaim just fine and /abandonallclaims.
(Apr 18, 2014 03:53 AM)Detoxicate Wrote: I can use /abandonclaim just fine and /abandonallclaims.
He's probably default rank and Omniscient didn't add it there (feature)?
(Jun 3, 2014 11:56 AM)Omniscient Wrote: I've enabled the /siege command now. It should greatly change how the plugin works and add more fun to the server.
Should be fun now. Hope the remaining player will enjoy it.
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