Using the updated one now, thanks <3.
I just love this thing!
I just love this thing!
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C#
[Share/OpenSource] LiteCode - The ultimate anti-cracker for .Net Framework |
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Added a scenario why you should use LiteCode
So for example a scenario without LiteCode: 1. You start ur crypter and u login 2. You fillin some settings and u press crypt 3. The crypter will now crypt your .exe but all the code is stored in the .exe and so if you bypass the login you're still able to crypt your file A scenario with LiteCode: 1. You start ur crypter and u login 2. You fillin some settings and u press crypt 3. The crypter will now send his .exe you wanted to crypt + settings to the server so now at server side hes able to crypt your file and sending back the FUD .exe This way you don't need the code at the crypter.exe so if they will bypass your login system they wouldn't be able to crypt ther file And now you can even update the crypter remotely incase it will become detectable 🤝
ReadMe: http://pastebin.com/EscqLWyY
Jul 15, 2012 12:41 PM
(This post was last modified: Jul 15, 2012 12:42 PM by MatiasMunk.)
@Cyber, that is exactly what I'm using it for ;)
I'm working on a game atm, I'm using LiteCode for that. Then people don't have to download new versions everytime. But they just come straight in there :)
Jul 16, 2012 03:14 AM
(This post was last modified: Jul 16, 2012 03:18 AM by DragonHunter.)
Ok people I added support for delegates which is now also in the SVN
what your able todo now is in short: 1. You are at the server side and you call a method TestDelegate and you give your private method as delegate 2. When TestDelegate method is being called in client side the client is able to call the delegate which will go back to the server and call your private method this way you can just call BeginInvoke methods which require a callback method or BeginSend/BeginReceive from the Socket class Example code - Server Side: PHP Code Example code - Client Side: PHP Code output at server side: Value from server side: some value...
ReadMe: http://pastebin.com/EscqLWyY
It's useful, but again useless.
You only request some data from the server, however you never handle anything for the client. You still need to handle your application clientside, which you can still do. This is not helping against cracking, but against reverse-engineering/reflecting. Great job tho! As always you make impressive projects.
Of course it helps vs cracking, take a look at Diablo III and why it hasn't been cracked yet (at least not by the scene).
The only issue, as Diablo III suffered from that as well was the amount of requests and the sheer raw power a server needed to have in order to accommodate all the requests without failing. And that is without taking in account the DDoS attacks a small company will encounter.
Jul 18, 2012 06:25 AM
(This post was last modified: Jul 18, 2012 06:26 AM by DragonHunter.)
SSP bug fix:
Fixed a critical bug, Packets were receiving before you could set the onReceiveData event This is now also fixed in LiteCode, E.g. You call a remote method "test.TestCall();" the packet is being sent for calling that method but the event is not set yet at the client or server So the packet is being processed in SSP but he was not able to call the onReceiveData since it was still NULL This bug most of the time only happen'd tho using it at localhost
ReadMe: http://pastebin.com/EscqLWyY
(Jul 16, 2012 05:15 AM)BaussHacker Wrote: It's useful, but again useless. [img]http://images1.wikia.nocookie.net/__cb20120213055636/uncyclopedia/images/5/52/Double-facepalm.jpg[/img] (Jul 15, 2012 08:39 AM)DragonHunter Wrote: Added a scenario why you should use LiteCode Sneaky. I did this successfully a while back, but nowhere near in as much depth. Great job :) Windows servers are often hard to find though (compared to Linux). ![]() |
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