Jul 21, 2013 06:58 AM
(This post was last modified: Jul 21, 2013 06:59 AM by Sejskaler.)
Tutorial written in the name of:
![[Image: 28sXw]](https://puu.sh/28sXw)
![[Image: 3eMUJJQ.png]](https://i.imgur.com/3eMUJJQ.png)
Hello.
So I have been in training with some Cinema 4D, and I would like to make a tutorial on a basic, which is how to create a crystal (which a glassy kind of look), it is really easy, so first of all, get your Cinema 4D loaded up, and let's begin!
I will make this a double-post, since I would not like to type everything again...
First of all, create a new file (ctrl + n), and make a capsule:
Spoiler (Click to View)
Now, for the capsule properties, under your attributes, change the rotation segments to around 6, the cap segments to 1, and radius and height as you wish, height segments are not needed to be changed, I use the radius 35 and height 238 cm in this tutorial, as shown here:
Spoiler (Click to View)
Now, delete the phong (press it and press backspace or delete):
Spoiler (Click to View)
We are now done modelling the basics:
Spoiler (Click to View)
Okay, let's continue, press the capsule object, and hit "C" to make it editable:
Spoiler (Click to View)
Now, go to your left panel, press the "use polygon tool":
Spoiler (Click to View)
The lines should now be blue, so that means they are editable, or rather, that we can select them, so let's do so.
Take your live selection tool:
Spoiler (Click to View)
Change the settings of it as shown below:
Spoiler (Click to View)
hold your mouse button and select all of the diamond:
Spoiler (Click to View)
Right click, and select the "knife tool" (or use the shortcut m, k, k):
Spoiler (Click to View)
Now, drag and slice the diamond a lot of places (remember to rotate and take all sides, and the bottom too, you do so by pressing the little circle in the right corner of your diamond display):
Spoiler (Click to View)
Now, it didn't do anything, so what we want is to use these for randomizing, we do so by taking the randomizer, this is found under mograph - effector - random:
Spoiler (Click to View)
Okay, now drag and drop the random into the capsule:
Spoiler (Click to View)
![[Image: 3eMUJJQ.png]](https://i.imgur.com/3eMUJJQ.png)
Hello.
So I have been in training with some Cinema 4D, and I would like to make a tutorial on a basic, which is how to create a crystal (which a glassy kind of look), it is really easy, so first of all, get your Cinema 4D loaded up, and let's begin!
I will make this a double-post, since I would not like to type everything again...
First of all, create a new file (ctrl + n), and make a capsule:
Spoiler (Click to View)
Now, for the capsule properties, under your attributes, change the rotation segments to around 6, the cap segments to 1, and radius and height as you wish, height segments are not needed to be changed, I use the radius 35 and height 238 cm in this tutorial, as shown here:
Spoiler (Click to View)
Now, delete the phong (press it and press backspace or delete):
Spoiler (Click to View)
We are now done modelling the basics:
Spoiler (Click to View)
Okay, let's continue, press the capsule object, and hit "C" to make it editable:
Spoiler (Click to View)
Now, go to your left panel, press the "use polygon tool":
Spoiler (Click to View)
The lines should now be blue, so that means they are editable, or rather, that we can select them, so let's do so.
Take your live selection tool:
Spoiler (Click to View)
Change the settings of it as shown below:
Spoiler (Click to View)
hold your mouse button and select all of the diamond:
Spoiler (Click to View)
Right click, and select the "knife tool" (or use the shortcut m, k, k):
Spoiler (Click to View)
Now, drag and slice the diamond a lot of places (remember to rotate and take all sides, and the bottom too, you do so by pressing the little circle in the right corner of your diamond display):
Spoiler (Click to View)
Now, it didn't do anything, so what we want is to use these for randomizing, we do so by taking the randomizer, this is found under mograph - effector - random:
Spoiler (Click to View)
Okay, now drag and drop the random into the capsule:
Spoiler (Click to View)
Spoiler (Click to View)
and under "Parameter" I used these:
Spoiler (Click to View)
okay, so, it's looking quite like a crystal/diamond now:
Spoiler (Click to View)
Now, go to the bottom of your screen, under materials, make a new material:
Spoiler (Click to View)
double click it, and add "transparency" and "reflection":
Spoiler (Click to View)
Now, go to the transparency tab, and change the refraction to 2:
Spoiler (Click to View)
After that, go to reflection, and add a fresnel:
Spoiler (Click to View)
The texture is done, drag and drop it onto the crystal.
Now, let's make a lightroom, just a basic one.
Create a floor:
Spoiler (Click to View)
Place it underneath the crystal:
Spoiler (Click to View)
Now, just make a basic material and apply it to the floor, follow the start of how we made the crystal material, just make a new material and apply it.
Now, create a light:
Spoiler (Click to View)
And put it above the crystal.
Now, go to render settings:
Spoiler (Click to View)
Right click (or click effects) and add Ambient Occlusion and global illumination.
Let AO be, but change a couple of settings in GI:
Spoiler (Click to View)
Now, here is the outcome:
Spoiler (Click to View)
If you wish, play with the settings, make another and better lightroom, here is an experiment I did by adding some caustics, and just playing around (this is the exact same crystal from this tutorial (same material etc.):
Spoiler (Click to View)
Since I will split this in a 2-3 part post, due to too many images, I will be answering questions on thread ;)
Hope you enjoyed this neet little tutorial
Regards
- Sejskaler

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