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Halo 

Patch is due to be released tomorrow. Patch details inside.

[Image: f9ee1cbda3b2da65a8c8a3ebe106ca62.png]

Source: https://twitter.com/Halo/status/535269027011391489

Patch Details: aka.ms/nov20update

MATCHMAKING
Addressed a number of issues that resulted in extended matchmaking times and low matchmaking success rates.
Made a number of updates to how matchmaking progress is communicated to the player. With this update, you’ll see better, more frequent and more informative status updates throughout the matchmaking flow – so “Players Found” for example, will be displayed to let players know where they are in the matchmaking process instead of simply wondering if it’s going to connect.
The improved matchmaking flow is as follows:
Searching
Searching for more players
Players found
Finalizing matchmaking process
Connecting session
Made an update to ensure that parties stick together when returning from the post-game carnage report
Prevented the ability for players “kick” other players from matchmaking games
Made an update to ensure that the Roster correctly displays the “searching” UI rather than “My Game Session” while searching for players
Removed the possibility to boost ranking through a custom games exploit
Made an update to ensure that players cannot get stuck in the matchmaking screen during map voting
Made an update to ensure that the “Connecting to your game” message no longer incorrectly displays in the lower right of the screen during gameplay
Made an update to the “team creation” phase that allows players to be grouped by team
Made an update to prevent players from seeing the “connection failed” dialogue if disconnected during the map voting screen
Improved roster / matchmaking lobby stability
Made improvements to the accuracy and stability of the “Game Session Details” UI
Improved version compatibility

UI
Improved emblem and nameplate behavior to ensure that they do not reset to default (especially after game sessions)
Corrected career stats that did not update uniformly across different profiles in multiple titles
Improved Forge map display names in Theater
Corrected various medal inconsistencies across titles

CAMPAIGN
Made updates to the attainability of various achievements, including “Goat Roped,” “Monopolized,” “You’re Joking,” and “Devastating.”
Improved Halo: CE career stat tracking
Resolved scoring and time HUD reset and display issues
Made an update to ensure that rival emblems are displayed correctly

HALO: CE
Improved consistency and reliability of shot registration
Improved headshot hitboxes
Fixed an issue where respawning players could momentarily appear at their death location
Made an update to ensure that the match ends when the entire opposing team quits
Improved fall damage consistency (specifically in regards to uneven surfaces)
Improved Halo: CE menu and loading screen stability
Improved consistency with multikill rewards
Made an update to improve post-game carnage report accuracy for Halo: CE FFA games
Updated default language settings

HALO 2
Made an update to ensure that the team color shown in pre-game lobby matches in-game
Improved a variety of networking issues to allow for improved consistency between host and clients in peer to peer matches
Improved a variety of networking issues to allow for improved gameplay consistency
Made an update to service tag functionality, allowing for service tags to appear for all players
Improved the post-game carnage report to correctly display team color
Made an update to ensure that the match ends when the entire opposing team quits
Improved “original” medal icon functionality in split-screen
Improved host migration functionality
Corrected “headshot” stat tracking
Addressed a crash that occurred with the Scarab skull
Addressed art errors that occurred on the opening cinematics for “Uprising” and “High Charity”

HALO 2: ANNIVERSARY
Made an update to prevent players from gaining achievements in Forge
Improved Forge item display names
Resolved text overlapping issues
Improved split screen stability
Made an update to resolve the notorious “-1th” scoreboard text
Improved lobby functionality to address players not being able to reconnect to the party leader after completing a match
Improved host migration functionality
Corrected vehicle and weapon thumbnails in the “Tools of destruction” table in the post-game carnage report
Addressed a dedicated server issue that caused gameplay physics issues on Stonetown
Improved split-screen party functionality to ensure that players are not directed to a broken lobby screen after completing a game session
Improved Forge mode stability
Made an update to King of the Hill scoring to prevent multiple hills from counting down at the same time
Improved Shrine objective spawn points
Improved King of the Hill and Ninjanaut mode stability
Addressed an issue where controller vibration could persist during the pause menu
Improved Race mode respawn zones
We have additional content updates on the way, and work is already underway in an effort to continue to improve your experience with Halo: The Master Chief Collection. We thank you for your continued patience and support.
Hopefully it'll make the game playable. #WeBack
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Thanks for the post, but didn't have to make a whole thread regarding lol.
Made an Announcement thread for a reason until game is fixed and playable.
I'm ready to go full nerd and give up my life for this game
(Nov 19, 2014 08:44 PM)McCaskey Wrote:  
Thanks for the post, but didn't have to make a whole thread regarding lol.
Made an Announcement thread for a reason until game is fixed and playable.

As good as your thread is, not everyone is going to visit it every time a new post is made in there. This informs people who might just skip through the section as well looking for updates who don't visit your thread in particular
(Nov 19, 2014 08:54 PM)Funtage Wrote:  As good as your thread is, not everyone is going to visit it every time a new post is made in there. This informs people who might just skip through the section as well looking for updates who don't visit your thread in particular

Naw my thread isn't good lol.
It's just a place where everyone can post updates...
Instead of making 20 threads.
every game has an update saying improve host migration
i thought games didnt have a 'host' since it was on dedicated servers?
but even i have been host and there is a difference just like in h3
[Image: JaBGE.png]
I don't see anything here about being able to give party leader to somebody..
It looks promising man. Now let's see if 343 can back up their words here.
(Nov 19, 2014 10:12 PM)Latina Girl Wrote:  It looks promising man. Now let's see if 343 can back up their words here.

Get online man.

Let's run some Halo 👍
That's pretty cool that they acknowledged Speed runners "Goatrope" And "Mr Monopoly". By getting thier own achievements.
The Darkest Nights Make The Brightest Stars
(Nov 19, 2014 10:20 PM)HollowSquad Wrote:  That's pretty cool that they acknowledged Speed runners "Goatrope" And "Mr Monopoly". By getting thier own achievements.

Also Joker with the "you're joking" achievement. Kid goes to my school he's a beast.
Finally I'll be able to derank on all the kids I'm playing with. YES.
Hopefully this patch actually does something so I can turn my Xbox 1 on again. I feel as if I bought it for no reason since it's just been sitting there, lmao.
To be honest I haven't been playing online much because I got a little too fed up with all the menu glitches + random long MM wait times.
Hope this update fixes all the bs that was fucked with this since day 1


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