(Oct 5, 2015 03:56 PM)KillMach Wrote: and you have yet to provide good information on why anyone should trust you. leave troll go back to working for your fake companyYou dont need to trust me. Im just giving advice on a topic i know something about and you dont. Kewl Ill go and tricycle to this "fake" company then.
What angers me the most about you plasma is instead of teaching and providing good ideas all you do is criticize and there's no need for your negativity so leave.
I shouldnt be needing to teach and provide good ideas if you are not asking for them.
You are asking for various kinds of developers, without showing any sign of work you have done in the past, or even said what you are capable of.
Its not negativity its the cold hard fact.
In a weeks time your going to have a new idea, and want to make something else.
(Oct 5, 2015 06:51 PM)waqob Wrote: First of all, what programming language is this game even being made with?
This,. OP cant answer this question let alone say what his contribution in the project will be.
(Oct 5, 2015 07:12 PM)Viral Dragon Wrote: OP:
I'm an experienced Game Designer, I work in the industry, I have 6 games on the market and have worked for
game industries in the past. While your idea is grandiose and nice, please read the following, I think it may help
you.
When asking someone for help or looking to recruit people, it may help to notate whatparts of the a GDD* you can show, without alluring or giving away any information (or at the least, very little).
- 1) What parts of the GDD have you completed? *(GDD = Game Design Document)
- 2) What experience do you have in business? While you want to be a game designer, great, awesome, you still need
experience in business. Is it an LLC? INC? Is your game/product registered under a company name? Doesn't even have
to exist yet, it can be a fictitious name.
- 3) Have you prepared any NDAs for your potential employees?
- 4) What have you done, on your own, to give fruition to the game/product?
- 5) Whatcan you say, in order to recruit people? You can't just say "Hey, I wanna make a game, join me for all the riches
and glory in the world" - Platform? Background? Storyline? Plot? Characters? Genre? Title?
- 6) Do you have any work completed on the Game/product yet? (In this regard, is any part of the GDD completed? )
- 7) College students looking to put in for potential, or even just a hobbyist, they still will want some form of payment.
How do you intend to pay them? Money? Stock? Bonds? -- If someone came up to me and said "Hey, join my team, I'll
pay you when the game is super famous and I'm making billions just like Blizzard" - I'd laugh, this is why:
- 8) A team of four sounds nice, it honestly does, it won't happen. Unless this is an incredibly small game, an incredibly
simple game, or you have a team who is literally god like - It'll still take years to get an actual production out, even if you
use things like GoFundMe, or IndieGoGo. Even indie game companies have dozens of people helping them, working for them,
and putting in countless hours.
- 9) There is no such thing as an original idea anymore, trust me, you name ANY plotline, ANY sub plot line, and IWill
find a game exactly like it. You think Zelda is unique? You don't think there are other games with that type of plot? Or Starwars?
Don't think of this as a post to discourage you, in fact, I'd rather encourage you, we need more brilliant games to hit the market
so we can enjoy another's idea, however, I feel you need a bit of help in this area and you may not have a good sense of direction
yet. In this case, I'd like to suggest first completing around 4-5 points of a GDD (and there are PAGES to a GDD). And then
possibly evaluating what you current have, what you want, when you expect a demo out, and how you feel you could engage in
social media to bring in attention for your product.
-Viral.
This was essentially what I was talking about. I did say before I had no plans on discouraging you, but you somehow saw it as an offence.
You need more planning than that.



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