Jan 12, 2020 07:44 PM
(This post was last modified: Jan 12, 2020 09:12 PM by SIM-4086413.)
We are using the Conquer III (C3) game engine which was developed and designed by TQ Digital Entertainment to finish the development of Conquer 2.0 after Conquer 1.0 which was about 12 years ago.
In 2014 when they were done milking Conquer 2.0 they released the Conquer III engine open source amongst a Chinese wiki on how to develop with the engine, they did this because they were finished with the development of the Conquer IIII (C4) engine for the Conquer 3.0 release.
Speculation amongst development communities regarding this game and engine is that they mainly done this to conquer and eliminate private servers.
We took the engine, which was limited in graphics and combat mechanics, to save time in the development and design process.
The game does not exactly look like conquer online.
Conquer online has way better graphics, they don't even use the same maps or monsters, mechanics are by far a lot better aswell, they have more heroes, character jumping is completely different, their GUI is completely different, different features and the gameplay can't be compared at all.
They released the engine without any license that forbids us from profitting off of the engine which is logic it is over a decade old, i believe about 14 years old to be exact and they allow CO2 private servers to exist aswell.
If we were just a private server then trust me, we would have gone with the fancy conquer 3.0 graphics, mechanics, maps and combat instead.
Conquer 3.0 - 2020:
https://gaming.youtube.com/c/redraver12/live
Proof of the Conquer III Game Engine Open-Source release back in 2014.
This is posted on another tech forum so i won't be sharing the links in public but feel free to ask me for all the links in private.
This screenshot of a forum thread back in 2014 proofs the release of the engine, and the existence of the wiki.
Spoiler (Click to View)
In 2014 when they were done milking Conquer 2.0 they released the Conquer III engine open source amongst a Chinese wiki on how to develop with the engine, they did this because they were finished with the development of the Conquer IIII (C4) engine for the Conquer 3.0 release.
Speculation amongst development communities regarding this game and engine is that they mainly done this to conquer and eliminate private servers.
We took the engine, which was limited in graphics and combat mechanics, to save time in the development and design process.
The game does not exactly look like conquer online.
Conquer online has way better graphics, they don't even use the same maps or monsters, mechanics are by far a lot better aswell, they have more heroes, character jumping is completely different, their GUI is completely different, different features and the gameplay can't be compared at all.
They released the engine without any license that forbids us from profitting off of the engine which is logic it is over a decade old, i believe about 14 years old to be exact and they allow CO2 private servers to exist aswell.
If we were just a private server then trust me, we would have gone with the fancy conquer 3.0 graphics, mechanics, maps and combat instead.
Conquer 3.0 - 2020:
https://gaming.youtube.com/c/redraver12/live
Proof of the Conquer III Game Engine Open-Source release back in 2014.
This is posted on another tech forum so i won't be sharing the links in public but feel free to ask me for all the links in private.
This screenshot of a forum thread back in 2014 proofs the release of the engine, and the existence of the wiki.
Spoiler (Click to View)



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