Imagine yourself playing a standard MMORPG game, and think about the process of trading with another player. You'd have to click them and then click send trade offer or whatever before the game would receive that information and make it happen. I've seen people create cheat programs that allow them to do this kind of thing without the actual interaction, so instead you'd do something like click a button on your cheat and it'd just send a trade offer without you having to do the other actions like clicking the player yourself, and then clicking the trade option. (Maybe not specifically with trading but I'm just using this story to get my question across)
What should I look into if I wanted to do these kinds of things? I know of a game with no real anti-cheat that I want to practice on. I'm a beginner with C# but I want something like this to be the next project that I work towards. I've already made a calculator and a client sided cheat menu for editing basic things like health/ammo addresses etc.
What should I look into if I wanted to do these kinds of things? I know of a game with no real anti-cheat that I want to practice on. I'm a beginner with C# but I want something like this to be the next project that I work towards. I've already made a calculator and a client sided cheat menu for editing basic things like health/ammo addresses etc.
![[Image: Ijqx9DX.png]](https://i.imgur.com/Ijqx9DX.png)
Quick Love my posts please!




![[Image: reddit-header.jpg]](https://www.univexnet.eu/files/UniveX/reddit-header.jpg)