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Unity Mod Menu

Hello,

I am interested in creating mod menus for Unity and am willing to pay for guidance. I would also like to learn how to develop hacks. I discovered a game called Atlyss and would like to create mods to troll in the game.

Thank you.
If you can be a bit more specific with your request we can help a bit more, but the TL:DR is you can decompile the code with something like DnSpy then you can alter variables and/or inject custom code

Or you can memory edit

Or you can manipulate their network

Or Google 'Runtime Hooking'
This is so awesome forum for me thanks dear
Im not sure if that game has Anticheat or not but if it does you're going to need something like a IOCTL driver for communication from Kernel to usermode if you're going external. If you're going Internal you're going to need a injector that bypasses whatever Anticheat you're facing. As far as creating a menu in Unity you either need to hook the games OnGUI drawing method, use ImGUI, or you can draw from kernel with GDI. Most people just use ImGUI.
(Mar 2, 2025 06:05 AM).Pazuzu Wrote:  If you can be a bit more specific with your request we can help a bit more, but the TL:DR is you can decompile the code with something like DnSpy then you can alter variables and/or inject custom code

Or you can memory edit

Or you can manipulate their network

Or Google 'Runtime Hooking'

yeah i know dnspy, i tried using it but it was very confusing for me since i'm mainly a roblox exploiter. i think what i'm trying to say is that i'll pay someone to make a cheat to mess with degenerates on furry games. i used to troll on vrchat with crashers but it got stale. since this community is small i can probably scare the shit out of them.

(Mar 2, 2025 11:34 AM)epiccode Wrote:  Im not sure if that game has Anticheat or not but if it does you're going to need something like a IOCTL driver for communication from Kernel to usermode if you're going external. If you're going Internal you're going to need a injector that bypasses whatever Anticheat you're facing. As far as creating a menu in Unity you either need to hook the games OnGUI drawing method, use ImGUI, or you can draw from kernel with GDI. Most people just use ImGUI.

game has soft anti cheat, resets your levels when it detects you've manually changed your level above 70 im assuming the anti-cheat is like that. And alright I'll look into it


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