Oct 26, 2025 11:26 AM
(This post was last modified: Oct 26, 2025 11:28 AM by DAL-SHA.)
Hello there ..
Just like the title says ..
Name one Game that you enjoy watching but you are not really good at or when you play it you get easily bored with ..
Well for me , its Metin2 (MMORPG) & Dota 2 .. when I play those , especially Metin2 , I have an extremely bad luck with drops and finding good team mates !!
I enjoy watching streams of these 2 game on Twitch , I have a Tab always active on one of my monitors when I'm on my PC doing work/stuff/HF ..
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(Oct 26, 2025 04:14 PM)leste Wrote: dark souls 3
Wow , you just went CORE in this reply sir , no one like to watch nor play Dark Souls 3 man , its frustrating AF 😤!!
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Those games where you have to climb really high, but if you fall you start over, like Only Up!
Can't play most of them well, but love watching someone that does it no problem.
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WoW PVP
I was always a raider. I did well in PVP for sure, but nowhere near the top (for raiding I was much closer to an expert level).
I can track cooldowns for 25 people in a raid and keep them alive, but give me a 3v3 arena and I struggle to manage CDs, peel, ints, etc.
(Oct 27, 2025 09:13 AM)Hackers Wrote: WoW PVP
I was always a raider. I did well in PVP for sure, but nowhere near the top (for raiding I was much closer to an expert level).
I can track cooldowns for 25 people in a raid and keep them alive, but give me a 3v3 arena and I struggle to manage CDs, peel, ints, etc.
Couldn't Agree more , I'm not really a competitive person myself , I'm much more a Completionist , I've played WoW for around 9 years ..
Oct 27, 2025 02:35 PM
(This post was last modified: Oct 27, 2025 02:37 PM by Undead.)
(Oct 26, 2025 04:14 PM)leste Wrote: dark souls 3
I'm not great at Souls games but I still love playing them. I had to give up on Sekiro though because it was just too difficult. The combat in that game is ruthless.
(Oct 27, 2025 02:35 PM)Undead Wrote: I'm not great at Souls games but I still love playing them. I had to give up on Sekiro though because it was just too difficult. The combat in that game is ruthless.
It is indeed , its hard to the point the it is frustrating to the players ..
I cant understand how some people have speed-run videos for Dark Souls 3 on YouTube ..
I have always thought that they should change the name to something else , and take recommendations from people who have failed the game a lot of times lol !!
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(Oct 27, 2025 10:40 AM)DAL-SHA Wrote: Couldn't Agree more , I'm not really a competitive person myself , I'm much more a Completionist , I've played WoW for around 9 years ..
(Oct 28, 2025 07:32 AM)DAL-SHA Wrote: It is indeed , its hard to the point the it is frustrating to the players ..
I cant understand how some people have speed-run videos for Dark Souls 3 on YouTube ..
I have always thought that they should change the name to something else , and take recommendations from people who have failed the game a lot of times lol !!
Either that, or they should build out parts of the game at varying difficulty. A lot of games over-rely on leveling systems and gear for difficulty scaling. I've always wanted to see games do a better job of offering different challenges, in a more open world environment. An example would be a road between two cities, and the further you stray from the road, the more difficult it is to kill creatures/etc. Rewards can scale up, and that would allow players of all different types to go on an adventure & through a story, but without forcing casual players or hardcore gamers to go through the same exact experience.
I do think that advanced gameplay should be rewarded with more content, fun, etc. This sounds mean, but if someone has mastered a game, maybe they should get an extra dungeon, or extra sword, or additional areas to explore. That would create motivation for casual players to advance their own actual skills as a player until they're good enough to get through harder game mechanics on the map.
(Oct 28, 2025 10:22 PM)Hackers Wrote: Either that, or they should build out parts of the game at varying difficulty. A lot of games over-rely on leveling systems and gear for difficulty scaling. I've always wanted to see games do a better job of offering different challenges, in a more open world environment. An example would be a road between two cities, and the further you stray from the road, the more difficult it is to kill creatures/etc. Rewards can scale up, and that would allow players of all different types to go on an adventure & through a story, but without forcing casual players or hardcore gamers to go through the same exact experience.
I do think that advanced gameplay should be rewarded with more content, fun, etc. This sounds mean, but if someone has mastered a game, maybe they should get an extra dungeon, or extra sword, or additional areas to explore. That would create motivation for casual players to advance their own actual skills as a player until they're good enough to get through harder game mechanics on the map.
Finally, some 1 said it !! A game design idea that rewards skill instead of just grinding XP.. I strongly agree .. ✌
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(Oct 29, 2025 03:47 AM)DAL-SHA Wrote: Finally, some 1 said it !! A game design idea that rewards skill instead of just grinding XP.. I strongly agree .. ✌
I think a lot of game developers get sucked into stakeholder requirements, profiteering, loot boxes, etc... I think that unfortunately some devs lose their ability to really bring passion & gamer-forward mechanics to games because they are forced to follow task lists of a game designer who worked with the CEO & investors on the concept.
(Oct 29, 2025 06:51 AM)Hackers Wrote: I think a lot of game developers get sucked into stakeholder requirements, profiteering, loot boxes, etc... I think that unfortunately some devs lose their ability to really bring passion & gamer-forward mechanics to games because they are forced to follow task lists of a game designer who worked with the CEO & investors on the concept.
Yeah I think that too sir , they are Mauled during the process of developing so they are forced to do something maybe from inside they don't wanna do it ! Some Game Devs in Cons if you ever go to one and meet them , they have something interesting but in game they end up doing what the task Owners want ..
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(Oct 29, 2025 08:15 AM)DAL-SHA Wrote: Yeah I think that too sir , they are Mauled during the process of developing so they are forced to do something maybe from inside they don't wanna do it ! Some Game Devs in Cons if you ever go to one and meet them , they have something interesting but in game they end up doing what the task Owners want ..
Yeah exactly. Some of the best games were started as indie games. You could say that Minecraft would've never been such a hit if Microsoft had started it, maybe.
A lot of the world's best games started off in a basement basically lol
(Oct 29, 2025 08:30 AM)Hackers Wrote: Yeah exactly. Some of the best games were started as indie games. You could say that Minecraft would've never been such a hit if Microsoft had started it, maybe.
A lot of the world's best games started off in a basement basically lol
True !! Well said sir ! Or at least they started small and went bigger and better with time ..
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(Oct 29, 2025 08:39 AM)DAL-SHA Wrote: True !! Well said sir ! Or at least they started small and went bigger and better with time ..
Yes, yes exactly
There are also good games from the big game dev companies, obviously. I just hope to see some more gameplay rather than skins, gimmicks, and grinding.
I don't play games anymore though
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