Hi,
first off, if you do not know what a Rogue like game is click here
There are a lot of open source project & tutorials for those kind of games,
but the point here is to solve the problems without any help of finished projects.
You will develop problem solving skills and of course your programming ;)
So basically I started of with the procedural generation of Maps,
however I just spend an hour on the code and here are some example results:
.net/kv7yd][img]http://www.[censored].net/t/kv7yd.jpg[/img]
That's the current algorithm, however it is the first draft, buggy and of course not yet complete. As you can see from the screenshots it's not using all cells yet (algorithm is shit and was just a quick test)
My brain is currently fried (from work and from this project)...if any body wants to help developing contact me please.
the plan is to finish the whole engine and then use XNA to implement the actual game =D or maybe cocos2d and release it on iphone haha
first off, if you do not know what a Rogue like game is click here
There are a lot of open source project & tutorials for those kind of games,
but the point here is to solve the problems without any help of finished projects.
You will develop problem solving skills and of course your programming ;)
So basically I started of with the procedural generation of Maps,
however I just spend an hour on the code and here are some example results:
.net/kv7yd][img]http://www.[censored].net/t/kv7yd.jpg[/img]
That's the current algorithm, however it is the first draft, buggy and of course not yet complete. As you can see from the screenshots it's not using all cells yet (algorithm is shit and was just a quick test)
My brain is currently fried (from work and from this project)...if any body wants to help developing contact me please.
the plan is to finish the whole engine and then use XNA to implement the actual game =D or maybe cocos2d and release it on iphone haha

