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Runescape Private Server 

Luke's Nuker - 667 crasher [EXPLOIT RELEASE]

I've decided to release the 667 nuker that I made.

What are the effects of this? Well, once you run the nuker for a few minutes, the server will completely lag out and it will run the server out of memory, causing the player files to not be able to save correctly, and therefore those accounts are then un-playable.

To all my fellow HF members, I can guarantee this is 100% safe. I would not risk my HF career on something so silly.

Note: I recommend using the default nuke power which is 3. If you put this too high, your computer might not be able to handle it, and it will crash your computer.

I spent a long time on this exploit, and also had a lot of fun with it too :) So enjoy.

This will work on any 667 server (Unless the server has it fixed, which I doubt it).

Video: https://www.youtube.com/watch?v=ONKjEIfZ...e=youtu.be
Scan: https://www.virustotal.com/en/file/81850...402849416/
Download: http://uppit.com/fznwo4kglect/Luke%27s_Nuker.rar
"Three guys in a boat. Four cigarettes. No matches. How do they manage to smoke?"

"The only way to have a friend, is to be a friend."
The video says it's unavailable. I'd like to watch a video or have some confirmation before I download it :)
(Jul 14, 2014 01:10 PM)iΜirXa™ Wrote:  The video says it's unavailable. I'd like to watch a video or have some confirmation before I download it :)
This ^^

Seems like a neat exploit, thanks for the release.
[Image: DTc14yu.png]
Video was removed for some reason. I've re-uploaded it. https://www.youtube.com/watch?v=ONKjEIfZ...e=youtu.be
"Three guys in a boat. Four cigarettes. No matches. How do they manage to smoke?"

"The only way to have a friend, is to be a friend."
Might get some more sales if you do it on a more popular server. This tool would be great for some of the less player based server, Anyways glws man
What effect will this have on a server that isn't a 667? Minimal or none at all? And how can I get a server IP? I don't think they are displayed on runelocus anymore.
@Austin

There's multiple ways. You can open the .jar with winrar and look in the client.class for the ip. That's the only way I know of but I hear there's plenty of ways.
It literally just sits on "Attempting to Establish Connection..."

Anything to help?
(Jul 14, 2014 05:39 PM)♣Monstercat Wrote:  What effect will this have on a server that isn't a 667? Minimal or none at all? And how can I get a server IP? I don't think they are displayed on runelocus anymore.

I'd recommend logging in, opening up cmd type netstat -n look for port 43594 and the ip will be there.
example: 98.138.12.42:43594
Nice release Tizen!
Mine just gets stuck on establishing connection. Anyone else?
I would like some feedback on whether this program does the job or not.

Also nice release Tizen.
For all of you saying it's stuck on establishing connection:

Make sure the server you're trying it on is a 667 revision, not a 718.
Make sure you have the right IP address
Make sure you have the right port
Make sure you have the right sub build ID.

I might upload a demonstration of this, doing it to a live server with a good amount of players on it.
"Three guys in a boat. Four cigarettes. No matches. How do they manage to smoke?"

"The only way to have a friend, is to be a friend."
(Jul 15, 2014 06:21 AM)Tizen Wrote:  For all of you saying it's stuck on establishing connection:

Make sure the server you're trying it on is a 667 revision, not a 718.
Make sure you have the right IP address
Make sure you have the right port
Make sure you have the right sub build ID.

I might upload a demonstration of this, doing it to a live server with a good amount of players on it.

I tried it on a server called Dustscape, I know it was a 667 because it was using the same client and home as TizenX. I used the subbuild 14 but I'm not sure if it's the right IP.
Interesting share. Can a server patch this exploit?
Tested it on one server, didn't work out so well. Tried to test it on another, they had their client obfuscated so I wasn't able to get their Sub Build #.


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