Jan 14, 2015 12:50 AM
(This post was last modified: Jan 14, 2015 09:43 PM by KingDeath360.)
INFO
I found some 3D game examples on github a while ago so i decided to edit one
Hopefully this will get the VB.NET scene making games.
NOTE: The opentk has some outdated sample codes so i couldn't find much information on how to load google sketchup models
Summary
So basically you run about collecting the "mystery" box and your score go's up
WASD + UP/DOWN ARROW
[img]http://anony.ws/i/2015/01/14/game2.png[/img]
[img]http://anony.ws/i/2015/01/14/game1.png[/img]
Change log
[+]changed shortcuts
[+]player position - you may want to include the Y axis depending the game, and take into consideration (y axis) + (player height)
[+] Simple Jumping
[+] Simple collision detection - really simple/horrible...
[+] Changed skins - The new skins kinda go well
[-]lag
[-]no walls/ out of bounds
[-] box goes out play area.. fixed by something like x = random.next(0,floor.x) z = random.next(0,floor.z)
Download
Download: http://www.filedropper.com/cubescene
I found some 3D game examples on github a while ago so i decided to edit one
Hopefully this will get the VB.NET scene making games.
NOTE: The opentk has some outdated sample codes so i couldn't find much information on how to load google sketchup models
Summary
So basically you run about collecting the "mystery" box and your score go's up
WASD + UP/DOWN ARROW
[img]http://anony.ws/i/2015/01/14/game2.png[/img]
[img]http://anony.ws/i/2015/01/14/game1.png[/img]
Change log
[+]changed shortcuts
[+]player position - you may want to include the Y axis depending the game, and take into consideration (y axis) + (player height)
[+] Simple Jumping
[+] Simple collision detection - really simple/horrible...
[+] Changed skins - The new skins kinda go well
[-]lag
[-]no walls/ out of bounds
[-] box goes out play area.. fixed by something like x = random.next(0,floor.x) z = random.next(0,floor.z)
Download
Download: http://www.filedropper.com/cubescene



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