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for y'all Faceit proof wannabes.

-Random curves.
-SlowAim.
Or if you're smart you know what could help to bypass it easy ;D
enjoy being faceit proof 🤗
You have no clue, honestly.
Now do you want to explain to me how pSilent works???
(Jun 27, 2016 09:56 AM)n0tes Wrote:  You have no clue, honestly.
Now do you want to explain to me how pSilent works???

nah I don't know or want to know how pSilent works :( :( im clueless , i'm even detected on ESEA :( :(
Mouse event fam, nuff said fam, goodbye fam
not even remotely close lmao
(Jun 27, 2016 10:30 AM)TrumpoDumboCombo Wrote:  not even remotely close lmao
Being sarcastic is the way to go 🤣
(Jun 27, 2016 09:56 AM)n0tes Wrote:  You have no clue, honestly.
Now do you want to explain to me how pSilent works???

hltv class yus

Also if u want to bypass faceit just overaim and curve a lil bit and you're gucci
i code shit
(Jun 27, 2016 10:52 AM)Sleek. Wrote:  hltv class yus

Also if u want to bypass faceit just overaim and curve a lil bit and you're gucci
please go ahead and try this, looking forward to your results 🤣🤣🤣
(Jun 27, 2016 10:55 AM)TrumpoDumboCombo Wrote:  please go ahead and try this, looking forward to your results 🤣🤣🤣

What do you mean?

Curve and overaim is prob the closest your aimbot will come to a human aim anyway.
i code shit
(Jun 27, 2016 11:02 AM)Sleek. Wrote:  What do you mean?

Curve and overaim is prob the closest your aimbot will come to a human aim anyway.

Normal curves don't look legit at all.
(Jun 27, 2016 11:05 AM)n0tes Wrote:  Bezier curves don't look legit at all.

Then you're not using them properly, you dont have to make a huge visible curve.

Also u dont need to use bezier curves, simple math works just fine.
i code shit
(Jun 27, 2016 11:02 AM)Sleek. Wrote:  What do you mean?

Curve and overaim is prob the closest your aimbot will come to a human aim anyway.
you're talking out of your ass, thats what i mean.
(Jun 27, 2016 11:21 AM)TrumpoDumboCombo Wrote:  you're talking out of your ass, thats what i mean.

How would they detect a curved overaim?

You're a bigger meme than vuno, atleast he's useful sometimes
i code shit
(Jun 27, 2016 11:24 AM)Sleek. Wrote:  How would they detect a curved overaim?

You're a bigger meme than vuno, atleast he's useful sometimes
please continue showing how clueless you're, it's entertaining.
(Jun 27, 2016 11:05 AM)n0tes Wrote:  Normal curves don't look legit at all.

I never mentioned "normal curves" you might want to re-read :D :) :D


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