So I am debating which one I should do.
The thing is I really like the idea of being able to have the browser directly run a 3d game that I make using opengl via WebGL. At this point so many browsers support it. A while back I even took a peek at the Runescape site to see how that game has evolved (saw a video which triggered my nostalgia). Turns out Jagex is experimenting with a WebGL Runescape client.
So if I were to create a game, a demanding game within reason and with graphics settings, which could I get better performance from:
1) WebGL
2) Java Applet with LWJGL
3) Other (please specify)
The thing is I really like the idea of being able to have the browser directly run a 3d game that I make using opengl via WebGL. At this point so many browsers support it. A while back I even took a peek at the Runescape site to see how that game has evolved (saw a video which triggered my nostalgia). Turns out Jagex is experimenting with a WebGL Runescape client.
So if I were to create a game, a demanding game within reason and with graphics settings, which could I get better performance from:
1) WebGL
2) Java Applet with LWJGL
3) Other (please specify)
"I shot a boy the other day, but it was in Florida so it was ok." -America


