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3D Models

I have been making 3D models for a while now and have been increasing the quality as I go on, I have made some clutter models for a game that my friend is making. If I could get opinions of any flaws pointed out that would be great

imgur[.]com/JWlIa7n - Image of a crate.

imgur[.]com/qHI8Z6w - Image of rock.
https://imgur.com/JWlIa7n Image of a crate.
https://imgur.com/qHI8Z6w Image of rock.
[Image: 3WBe0SA.png]

Since its for a game I understand you want them to be low-poly, you should try using a displacement map on the crates inner plank to make it stand out (and perhaps the gaps) instead of just 2D which breaks the immersion.
For displacement maps I tend to see that you have to increase the poly count by a large amount to notice the difference and have it look realistic.
(Nov 22, 2016 01:45 PM)Tikket Wrote:  For displacement maps I tend to see that you have to increase the poly count by a large amount to notice the difference and have it look realistic.

That is not the case at all 😶


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