Nov 28, 2016 07:29 PM
(This post was last modified: Nov 29, 2016 02:24 PM by ɩᴄᴀʀᴜȿ ᴌוᴠᴇѕ™.)
![[Image: 14ea6b4afd8b9543c9e5a4bd1a96c7d2.png]](https://gyazo.com/14ea6b4afd8b9543c9e5a4bd1a96c7d2.png)
IMPORTANT: Make sure when you safe this, you save it with ANSI encoding.
Here is my latest project. It is a multi-threaded clickable arcade style game in pure batch. I did my best to comment and write as cleanly as possible. Please leave some feedback.
Firstly some things.
- :calcFPS is a function I found assumably written by our beloved member einstein1969
- I did not write the :delay function. I may be incorrect, but I believe I got it from my dear friend annikk
- I did not "discover" multi-threading. And if you have a hard time understanding it at first, I totally understand how you feel, and feel free to ask me questions about it.
I enjoy developing games in batch. I enjoy pushing it's limits to do stupid things I want it to do. I hope my releases inspire people by showing them things batch is actually capable of doing.
Choose your difficulty, easy, medium, or hard. Enable or Disable challenger mode (-1 point for misclicks). Each difficulty (from easy to hard) has a "click limit", a different number of blocks, and a different speed.
Your goal is to get as many points as you can by clicking the blocks before they disappear. Don't misclick though! You only have a certain number of clicks, so don't waste them!
Remember, only the manliest, and toughest men play hard difficulty with challenger mode enabled!
Le' code


