Hey!
So I know it is possible in Java to take a bunch of classes and load them into a ClassLoader object and use reflection to call methods, or get variables. I know you could also use this to inject mouse events into a program and I'm wondering if it is possible to do something like this for games or programs made in C++?
How can I read the variables of a program during runtime?
Thanks
So I know it is possible in Java to take a bunch of classes and load them into a ClassLoader object and use reflection to call methods, or get variables. I know you could also use this to inject mouse events into a program and I'm wondering if it is possible to do something like this for games or programs made in C++?
How can I read the variables of a program during runtime?
Thanks



