Jan 13, 2019 09:08 AM
(This post was last modified: Jan 13, 2019 09:09 AM by Enl1ghted.)
Recently I started writing in C++, here are some minor insights. I wrote something as a game under OpenGL. Please evaluate and indicate where you can fix something.
I know, I know, to call the playing field with standard flight physics and texture that the skies should imitate, the game is quite difficult. Let's call it the performance of a schoolboy who came to C++ from the magic world of C# where everything is simple and clear. 🤝
dropmefiles.com/4sa8I

