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OpenGL game board

Recently I started writing in C++, here are some minor insights. I wrote something as a game under OpenGL. Please evaluate and indicate where you can fix something.
I know, I know, to call the playing field with standard flight physics and texture that the skies should imitate, the game is quite difficult. Let's call it the performance of a schoolboy who came to C++ from the magic world of C# where everything is simple and clear. 🤝
dropmefiles.com/4sa8I
You didn't post what's actually wrong with the code?
(Jan 13, 2019 12:04 PM)Auriana Wrote:  You didn't post what's actually wrong with the code?

As I said, I wonder where I may have made mistakes. Maybe I built the wrong structure or something like that.


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