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Design and implement a realistic software application of your choice. Represent your software application
as a design class diagram and implement it using C# code. You can use either Visual Studio or StarUML to
create your class diagram. You are required to use Visual Studio to create your C# implementation.
This project shall be done individually. You are not allowed to share features or ideas with other students.
Write a description (around 500 words) of the software application that you selected.
Your design and implementation shall contain at least 15 types (including both classes and interfaces). These
types shall incorporate realistic members (properties, methods, etc.) and be related in a meaningful way.
You are required to demonstrate your knowledge of the course material by including in your application at
least the following key concepts (certainly other concepts can be used as well):
Abstraction (abstract classes and/or interfaces)
Concrete classes
Namespaces
Methods
Properties
Overriding methods and/or properties
Overloading constructors
Enumeration (enum)
Collections (e.g., Lists)
Loops (e.g., foreach)
You are required to write a short description (around 30 words) for each of the above-mentioned concepts
to indicate how and where you have used it in your design and/or source code.
You are required to implement the five SOLID design principles and three out of the GOF design patterns
(of your choice) that were covered in this course. Describe where your project realizes the design principles
and patterns and for what purpose. The principles and patterns shall be applied to features that are part of
your project, which shall remain coherent. Therefore, you cannot combine examples of design principles
and patterns that are unrelated to your project.
You are not required to implement a complete user interface. Only implement a simple interface, e.g., one
form with some buttons, which permits the execution of your source code. You can execute your source
code with some sample data as we have done in the exercises.
Use the attached report template to describe the selected software application, include your class diagram
as an image and your source code as text, and describe how you applied the key concepts, design principles,
and patterns.
Design and implement a realistic software application of your choice. Represent your software application
as a design class diagram and implement it using C# code. You can use either Visual Studio or StarUML to
create your class diagram. You are required to use Visual Studio to create your C# implementation.
This project shall be done individually. You are not allowed to share features or ideas with other students.
Write a description (around 500 words) of the software application that you selected.
Your design and implementation shall contain at least 15 types (including both classes and interfaces). These
types shall incorporate realistic members (properties, methods, etc.) and be related in a meaningful way.
You are required to demonstrate your knowledge of the course material by including in your application at
least the following key concepts (certainly other concepts can be used as well):
Abstraction (abstract classes and/or interfaces)
Concrete classes
Namespaces
Methods
Properties
Overriding methods and/or properties
Overloading constructors
Enumeration (enum)
Collections (e.g., Lists)
Loops (e.g., foreach)
You are required to write a short description (around 30 words) for each of the above-mentioned concepts
to indicate how and where you have used it in your design and/or source code.
You are required to implement the five SOLID design principles and three out of the GOF design patterns
(of your choice) that were covered in this course. Describe where your project realizes the design principles
and patterns and for what purpose. The principles and patterns shall be applied to features that are part of
your project, which shall remain coherent. Therefore, you cannot combine examples of design principles
and patterns that are unrelated to your project.
You are not required to implement a complete user interface. Only implement a simple interface, e.g., one
form with some buttons, which permits the execution of your source code. You can execute your source
code with some sample data as we have done in the exercises.
Use the attached report template to describe the selected software application, include your class diagram
as an image and your source code as text, and describe how you applied the key concepts, design principles,
and patterns.



![[Image: vp6iypF.gif]](https://i.imgur.com/vp6iypF.gif)
