Feb 21, 2026 05:51 PM
(This post was last modified: Feb 21, 2026 06:19 PM by Hackers.)
PLAY HERE:
https://play-forester.vercel.app/
This is a game I am making with Codex for Mac using HTML/CSS/JS. It's a simple game where you can cut down trees, mine rocks for ore, and collection materials to create potions. You unlock new potions and abilities based on what you have crafted and what you have used. I am working on a new system similar to Cauldron that is called Builder's Block. You can create a brew stick to increase potion vials per craft, you can create a wand to decrease the mat cost of your combat spells, and you can create an ore prospector to increase chances of finding ores!
I will add tier II & III for every spell, potion, ability, and item in the game. After that I will work on the install & save game progress UI/UX and data. This will be single-player client-only, completely local to each player to conclude alpha. If you die, you are dead. But I will make sure pause game is possible.
If I decide to continue this game past alpha, I will create different areas with diff environment and monsters. I will then create day & night mode for more aggressive enemies at night.
Right now the map is procedural but in post-beta, it could be a less randomized map.
It's a mix of adventure, skilling, questing, crafting, and combat. I set it up so you can easily create safe areas if you don't want to fight, and right now the enemies won't follow you forever so you can survive quite easily. I would consider creating difficulty scaling & modes later, or even some sort of leveling system to bring in harder enemies.
https://play-forester.vercel.app/
This is a game I am making with Codex for Mac using HTML/CSS/JS. It's a simple game where you can cut down trees, mine rocks for ore, and collection materials to create potions. You unlock new potions and abilities based on what you have crafted and what you have used. I am working on a new system similar to Cauldron that is called Builder's Block. You can create a brew stick to increase potion vials per craft, you can create a wand to decrease the mat cost of your combat spells, and you can create an ore prospector to increase chances of finding ores!
I will add tier II & III for every spell, potion, ability, and item in the game. After that I will work on the install & save game progress UI/UX and data. This will be single-player client-only, completely local to each player to conclude alpha. If you die, you are dead. But I will make sure pause game is possible.
If I decide to continue this game past alpha, I will create different areas with diff environment and monsters. I will then create day & night mode for more aggressive enemies at night.
Right now the map is procedural but in post-beta, it could be a less randomized map.
It's a mix of adventure, skilling, questing, crafting, and combat. I set it up so you can easily create safe areas if you don't want to fight, and right now the enemies won't follow you forever so you can survive quite easily. I would consider creating difficulty scaling & modes later, or even some sort of leveling system to bring in harder enemies.


