As far as I know Wireshark is used to get the IP/port while connected to the game, but what's the best method to try to overload an online game server? For example TCP (SYN, ACK, Socket, etc) or UDP (Race, PPS, etc.)
I'd like to test the server before I host my game on it publicly, but have no idea what the best method here is since I'm new to this.
I'd like to test the server before I host my game on it publicly, but have no idea what the best method here is since I'm new to this.


