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Finding best method to stress test online game server

As far as I know Wireshark is used to get the IP/port while connected to the game, but what's the best method to try to overload an online game server? For example TCP (SYN, ACK, Socket, etc) or UDP (Race, PPS, etc.)

I'd like to test the server before I host my game on it publicly, but have no idea what the best method here is since I'm new to this.
(May 4, 2026 07:43 AM)crammy23 Wrote:  As far as I know Wireshark is used to get the IP/port while connected to the game, but what's the best method to try to overload an online game server? For example TCP (SYN, ACK, Socket, etc) or UDP (Race, PPS, etc.)

I'd like to test the server before I host my game on it publicly, but have no idea what the best method here is since I'm new to this.

It's not going to be much of a stress test unless you employ a botnet in the DDoS. You wont be able to REALLY stress test with just your computer in any realistic way
(May 4, 2026 11:12 AM)MadScientist Wrote:  It's not going to be much of a stress test unless you employ a botnet in the DDoS. You wont be able to REALLY stress test with just your computer in any realistic way

I found a few services online that range from $20/month to $1000+, I just need to know what method I need to be looking out for. TCP? UDP? How many gb/s?
(May 4, 2026 01:47 PM)crammy23 Wrote:  I found a few services online that range from $20/month to $1000+, I just need to know what method I need to be looking out for. TCP? UDP? How many gb/s?

What service? Beware of scams


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