Hey guys,
I’ve noticed that a lot of ranked lobbies on multiplayer are getting disconnected half way through if another team is loosing badly to protect there sr.
I think they are forcing the lobby to disconnect via ddosing? Is this possible? This would be on pc.
The only thing I can think of is using a net limiter and finding the ip with the highest kbs and then attack that ip and port but I’m sure bo7 changes ip when under load.
How is this possible? I am I missing something?
I’ve noticed that a lot of ranked lobbies on multiplayer are getting disconnected half way through if another team is loosing badly to protect there sr.
I think they are forcing the lobby to disconnect via ddosing? Is this possible? This would be on pc.
The only thing I can think of is using a net limiter and finding the ip with the highest kbs and then attack that ip and port but I’m sure bo7 changes ip when under load.
How is this possible? I am I missing something?




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