Why do so many game projects die before release?
I've watched people have genuinely good ideas, make prototypes, recruit people, create Discord servers, design logos...
…and then nothing ever ships.
It seems like the problem usually isn't the initial idea.
It's everything after that.
Scope creep, unreliable team members, technical problems, motivation, lack of marketing, money, changing direction, etc.
For people here who have actually worked on games:
What killed your project?
And if you've successfully released one, what did you do differently?
I've watched people have genuinely good ideas, make prototypes, recruit people, create Discord servers, design logos...
…and then nothing ever ships.
It seems like the problem usually isn't the initial idea.
It's everything after that.
Scope creep, unreliable team members, technical problems, motivation, lack of marketing, money, changing direction, etc.
For people here who have actually worked on games:
What killed your project?
And if you've successfully released one, what did you do differently?



![[Image: 3.gif]](https://i.ibb.co/zH0GQ122/3.gif)

