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Factions Disabled and Grief Prevention Enabled

(Apr 14, 2014 06:40 AM)Guardian™ Wrote:  yeah it is, i am building up the farm, but i can't use it before i can place water. It starts to get a bit boring to only build and not being able to harvest.

I'm not familiar with the plug-in, is that something that can be fixed?
Crypto
(Apr 14, 2014 06:49 AM)Mohatu Wrote:  I'm on familiar with the plug-in, is that something that can be fixed?
The problem is that we are not able to place water outside our claimed area, so we need to either be able to claim more land without having to play forever to be able to claim our whole farm or take away the part that makes us unable to place water outside our claimed land.
(Apr 14, 2014 06:58 AM)Guardian™ Wrote:  The problem is that we are not able to place water outside our claimed area, so we need to either be able to claim more land without having to play forever to be able to claim our whole farm or take away the part that makes us unable to place water outside our claimed land.

I was wondering if we could re-code it so we could place water at least... Maybe not lava, but we really need the water part.
I think the way it builds up is fine.

There is an option to buy block space with $em that Omni has disabled currently. Maybe this could be enabled in the future.
(Apr 14, 2014 07:46 AM)DemonCorp Wrote:  I think the way it builds up is fine.

There is an option to buy block space with $em that Omni has disabled currently. Maybe this could be enabled in the future.

Most likely when we have an economy in place. Give it a few days, I'm sure it will work out nicely. One of the things I like about SSP is not having to worry about my base. HC is, basically, not a faction server. It hasn't been since the farming economy overhaul, and I kind of like that. Hackercraft is a great place to spend time, build without worry, work towards an award, get to know people and all around have a good time.
Crypto
(Apr 14, 2014 07:50 AM)Mohatu Wrote:  Most likely when we have an economy in place. Give it a few days, I'm sure it will work out nicely. One of the things I like about SSP is not having to worry about my base. HC is, basically, not a faction server. It hasn't been since the farming economy overhaul, and I kind of like that. Hackercraft is a great place to spend time, build without worry, work towards an award, get to know people and all around have a good time.

Come on ,he needs to enable it,my base is already getting attacked.
I have a 5000 blocks farm,how am i supposed to claim it all without EM?
(Apr 14, 2014 09:14 AM)Malekyth Wrote:  Come on ,he needs to enable it,my base is already getting attacked.
I have a 5000 blocks farm,how am i supposed to claim it all without EM?

You don't, yet. I'm just hoarding resources for a base until the time I can safely use it.
Crypto
(Apr 14, 2014 09:16 AM)Mohatu Wrote:  You don't, yet. I'm just hoarding resources for a base until the time I can safely use it.
yeah, that's a little late for me xD my farm is soon hitting 10k blocks... I really hope i am able to protect it before someone find it.
(Apr 14, 2014 09:32 AM)Guardian™ Wrote:  yeah, that's a little late for me xD my farm is soon hitting 10k blocks... I really hope i am able to protect it before someone find it.

If you could grief protect a 100x100 area it would be stupid. That would make the server purely farm-based.

Secondly, a 100x100 farm is useless and ineffective ;) layers is the way to go.
Best regards

Stinson
(Apr 14, 2014 09:58 AM)Stinson Wrote:  If you could grief protect a 100x100 area it would be stupid. That would make the server purely farm-based.

Secondly, a 100x100 farm is useless and ineffective ;) layers is the way to go.
Yeah i know :P but i still want to be able to place water :P
and my farm is not 100x100 on one layer ;D
(Apr 14, 2014 10:11 AM)Guardian™ Wrote:  Yeah i know :P but i still want to be able to place water :P
and my farm is not 100x100 on one layer ;D

Then you wont have 10k blocks you need to protect. the protection goes from bedrock to skylimit.
Best regards

Stinson
I've changed the config option for LimitSurfaceWaterBuckets to false. That should solve the water bucket issue.

Here is the current config:
[quote]
GriefPrevention:
SeaLevelOverrides:
world: -1
world_nether: -1
Claims:
Expiration:
ChestClaimDays: 7
UnusedClaimDays: 14
AllClaimDays: 0
AutomaticNatureRestoration:
SurvivalWorlds: false
CreativeWorlds: true
Worlds:
- world
- world_nether
CreativeRulesWorlds: []
PreventTheft: true
ProtectCreatures: true
PreventButtonsSwitches: true
LockWoodenDoors: false
LockTrapDoors: false
LockFenceGates: true
EnderPearlsRequireAccessTrust: true
InitialBlocks: 100
BlocksAccruedPerHour: 100
MaxAccruedBlocks: 80000
AutomaticNewPlayerClaimsRadius: 4
ExtendIntoGroundDistance: 5
CreationRequiresPermission: false
MinimumSize: 10
MaximumDepth: 0
IdleLimitDays: 0
TrappedCommandCooldownHours: 8
InvestigationTool: STICK
ModificationTool: GOLD_SPADE
NoSurvivalBuildingOutsideClaims: false
WarnWhenBuildingOutsideClaims: true
AllowUnclaimingCreativeModeLand: true
AutoRestoreUnclaimedCreativeLand: true
Spam:
Enabled: true
LoginCooldownMinutes: 2
MonitorSlashCommands: /me;/tell;/global;/local
WarningMessage: Please reduce your noise level. Spammers will be banned.
BanOffenders: true
BanMessage: Banned for spam.
AllowedIpAddresses: 1.2.3.4; 5.6.7.8
DeathMessageCooldownSeconds: 60
PvP:
Worlds:
- world
- world_nether
ProtectFreshSpawns: true
PunishLogout: true
CombatTimeoutSeconds: 15
AllowCombatItemDrop: false
BlockedSlashCommands: /home;/vanish;/spawn;/tpa
ProtectPlayersInLandClaims:
PlayerOwnedClaims: true
AdministrativeClaims: true
Trees:
RemoveFloatingTreetops: true
RegrowGriefedTrees: true
Economy:
ClaimBlocksPurchaseCost: 0.0
ClaimBlocksSellValue: 0.0
BlockSurfaceCreeperExplosions: true
BlockSurfaceOtherExplosions: true
LimitSurfaceWaterBuckets: false
LimitSkyTrees: true
FireSpreads: false
FireDestroys: false
AddItemsToClaimedChests: true
EavesdropEnabled: false
WhisperCommands: /tell;/pm;/r
SmartBan: true
Siege:
Worlds: []
BreakableBlocks:
- DIRT
- GRASS
- LONG_GRASS
- COBBLESTONE
- GRAVEL
- SAND
- GLASS
- THIN_GLASS
- WOOD
- WOOL
- SNOW
EndermenMoveBlocks: false
SilverfishBreakBlocks: false
CreaturesTrampleCrops: false
HardModeZombiesBreakDoors: false
Database:
URL: ''
UserName: ''
Password: ''
Mods:
BlockIdsRequiringAccessTrust: []
BlockIdsRequiringContainerTrust:
- 227:*:Battery Box
- 130:*:Transmutation Tablet
- 128:*:Alchemical Chest and Energy Condenser
- 181:*:Various Chests
- 178:*:Ender Chest
- 150:*:Various BuildCraft Gadgets
- 155:*:Filler
- 157:*:Builder
- 158:*:Template Drawing Table
- 126:*:Various EE Gadgets
- 138:*:Various RedPower Gadgets
- 137:*:BuildCraft Project Table and Furnaces
- 250:*:Various IC2 Machines
- 161:*:BuildCraft Engines
- 169:*:Automatic Crafting Table
- 177:*:Wireless Components
- 183:*:Solar Arrays
- 187:*:Charging Benches
- 188:*:More IC2 Machines
- 190:*:Generators, Fabricators, Strainers
- 194:*:More Gadgets
- 207:*:Computer
- 208:*:Computer Peripherals
- 246:*:IC2 Generators
- 24303:*:Teleport Pipe
- 24304:*:Waterproof Teleport Pipe
- 24305:*:Power Teleport Pipe
- 4311:*:Diamond Sorting Pipe
- 216:*:Turtle
BlockIdsExplodable:
- 161:*:BuildCraft Engines
- 246:5:Nuclear Reactor
PlayersIgnoringAllClaims: []

[/config]

What else in the config is a problem?

I altered the max blocks, removed nether claiming, and only p0w3r can claim now. At least I think I have that right.
I don't mind of whatever changed or factions disabled I just love changing and that. GP plugin seems good
There is a weird thing where if people come into your base with nothing on them, you can't kill them because they are "unarmed".

This is really a nuisance as we had 3 people running around our farm unarmed and we couldn't do anything to them but try and throw tools at them in order for them not to be unarmed. It got pretty annoying after a few minutes of doing this as you can imagine. I believe this is meant to stop spawn camping, but it doesn't really apply in this server.

There is a couple of other things that could do with a quick fix.

The random location sign needs a cooldown applying again, or for the cost to be increased after the first time every 24 hours or something.

Also not sure if intentional but the mob catcher doesn't have a cost on catching skeletons, and the chances are pretty high.

This is abused by having chicken farm with lots of eggs and a skeleton grinder.

It is then easy to rack up a couple stacks of skeleton eggs and take them to the nether for an 80% chance of spawning wither skeleton, thus making withers very easy to obtain.
ProtectCreatures: true
Unless you want a complete survival server, that's not a great idea for inside claims imo.
Enabled: true
Already a plugin handling spam.
Already a plugin handling PvP logging.


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