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Runescape Private Server 

A Failed Project.

Nice work AoV, it looks pretty neat.


Keep it up.
(Jul 2, 2016 11:04 PM)Brew. Wrote:  Nice work AoV, it looks pretty neat.


Keep it up.

Brew, thanks for the feeedback homie. Definitely going to want to talk to you about this some more soon.
Very nice project, looks great so far!
(Jul 3, 2016 08:44 AM)Navus Wrote:  Very nice project, looks great so far!

Thank you Navus for the feedback. Learning how to use a map editor right now. so I can make custom areas.
Looks amazing my friend keep it up! Didn't realise you were a part of this project but now I know you are I'll actually stay up-to-date with it XD
(Jul 2, 2016 06:54 PM)SIM-2501407 Wrote:  According to the person doing the developing they've had Unity open for 7 days and 18 hours. I'll be keeping this up to date as he makes progress and we come closer to a release.


Really appreciate the nice feedback. Makes me happy to see people like it.

Developer added some commands
[Image: de3735518dedf4c10451e300919971bd.png]

those graphics in that picture look amazing mate! Carry on and ill play
(Jul 4, 2016 01:29 AM)Harry❤️ Wrote:  Looks amazing my friend keep it up! Didn't realise you were a part of this project but now I know you are I'll actually stay up-to-date with it XD

Haha, yes sir my friend, It's a big project and I have strong faith it will get released one day.
Appreciate the advice too.

(Jul 4, 2016 04:03 AM)Lil Kodak Wrote:  those graphics in that picture look amazing mate! Carry on and ill play
Thank you and I'll send you a message once it's ready for a release!

When I post a picture, it's meant to show what I've done (e.g. levels on interfaces via client scripts.)
[Image: d7cde861a148a0edfa75859fc7649d2b.png]
[Image: a36b79ddf5623584622744a8ada9ca51.png]
[Image: 26dda4a4645e2ea80ac235b0afd72097.png]
  • Fixed clipping, and therefore local path finding

  • Fixed minimap colors (need to implement texture average still)

  • Implemented tile color bleeding

  • Widgets are now instanced on demand

  • Corrected tab icon alignment

  • Converted widget format to something easier to work with

  • Fixed a rotation issue with straight wall decoration objects

  • You can no longer right click objects that have "no" options

  • Packed mapfunction, and mapscene sprites for minimap stuff

  • Implemented mapscene sprites for objects that use them (should really bake these into the landscape image.. done)

  • Extended object bit masks to a long to prevent id overflowing the mask

  • Fixed a typo causing npc rendering to break

  • Implemented proper interaction for npcs

  • Fixed clip bounds on chat box

  • Implemented support for col tags in strings

  • Implemented support for img tags in strings, with support for loading variable images from the cache, with specified offsets, and optional predefined positions (top/bottom/center)


this being Unity, I'm assuming you can create your own shaders, etc to make the game look completely different?
[Image: FCB9NQl.png]
This is dope. I was actually going to do this but I'm locked into another project right now. Best of luck, let me know if you need help.
[Image: 1fd968b90ee6cc8fcca0547a91389e68.png]
  • Fixed a huge bug with appearance updating for players

  • Asterik now renders beside input in chat

  • Fixed first message offset for chat rendering

  • Fixed a bug with widget item texture caching



(Jul 4, 2016 04:51 PM)xenko Wrote:  This is dope. I was actually going to do this but I'm locked into another project right now. Best of luck, let me know if you need help.
The only thing we would need is someone code content since we are converting from Java to JavaScript. Thank you too.
By taking a look at this, I can say that I am indeed impressed.
[Image: b4fe345d4f3191ba7a9191e5eb573489.png]
  • Implemented map dots for actors

  • Fixed model attachment rebasing when combining multiple models with attachments

  • Applied cheap fix that should fix a majority of z buffer fighting issues..

  • Fixed resource leak with object loading


Updates:

[Image: 71e584a18c46c50cc002e702a2ea4a99.png]
[Image: 9835b3e5f0ba183c0e370f19c1fcac56.png]
  • Added ground item support

  • Ground items now display on the minimap

  • Fixed minimap dots of remote entities being slightly offset incorrectly

  • Noted items now display the item on top of the note..

  • Noted items now have their amounts displayed in widgets

  • Fixed a signing issue with my buffer implementation (C# uses unsigned bytes by default, and signed everything else for some reason)

  • Fixed order of operation issue when decoding models causing half of my models to break randomly

  • Fixed vertex data not being pushed to GPU @ animated objects [1]

  • Fixed input for non-alphabetical/numerical characters from being processed

  • Added support for the set region target packet

  • Added support for all ground item packets



[1] Note the waterfall rotation, compare to picture up above.
[Image: 62e52f23270c3bf417cd294626915e1a.png]

Nice project,I know you from Rspunit
(Jul 8, 2016 03:09 PM)winallday Wrote:  Nice project,I know you from Rspunit
Thanks buddy! I'll never forget any of the homies from RSPUnit. Hope to see you on the beta, testing some bugs ;)
[Image: cca4cfa5b305cf03163711a1c9e19191.png]