Oct 17, 2018 12:41 PM
(This post was last modified: Oct 18, 2018 11:02 AM by Omniscient.)
About a week ago I hinted about Crews. I'm going to take a few minutes to try to elaborate on what we're planning and working on right now over at Knot.
Crews are going to be a new thing on HF. They will work in similar ways to groups but we are building from scratch almost all the features and functions.
The concept of Crews will begin simply and grow in complexity. Initially these Crews will be created via a purchase by a "Boss" who will pay for the Crew with Bytes and there will be tiers of choices. Examples of tiers would be Street (basic), Syndicate, or Cartel (top tier). Tiers might have options like X max members, ability to add custom Crew image, custom stars, possibly username alterations (shadows) as examples.
Crew Tiers purchases will be time-length based. The Street Crew for example might be a 60 day Bytes payments. I will likely provide longer lengths and maybe even an unlimited time too. Options are still being worked out.
What's going to be the point of having a Crew? Well, we're building gaming into HF and the Crews are going to be a central part of it. Concepts like having friends or foes, vendettas or alliances. Crews can have a Bytes Bank. Crews will be able to attack each other and do things like temp ban their opponents or maybe force a username change. You can steal Bytes from your foes or use your alliances for better attack win percentage. It's going to be all about gaming on HF with Bytes and Crews.
We're really only just beginning to code out ideas I have and it's going to take some time to see all of it realized.
This thread is more about giving the community a heads up about what we're planning and to get some possible feedback before we get too deep.
So what do you guys think?
EDIT: So it's clear. The new gaming aspects I'm adding to HF will be OPT-IN ONLY and will not effect those who are not interested in participating nor will it effect Marketplace activity. IS THAT CLEAR ENOUGH.
Crews are going to be a new thing on HF. They will work in similar ways to groups but we are building from scratch almost all the features and functions.
The concept of Crews will begin simply and grow in complexity. Initially these Crews will be created via a purchase by a "Boss" who will pay for the Crew with Bytes and there will be tiers of choices. Examples of tiers would be Street (basic), Syndicate, or Cartel (top tier). Tiers might have options like X max members, ability to add custom Crew image, custom stars, possibly username alterations (shadows) as examples.
Crew Tiers purchases will be time-length based. The Street Crew for example might be a 60 day Bytes payments. I will likely provide longer lengths and maybe even an unlimited time too. Options are still being worked out.
What's going to be the point of having a Crew? Well, we're building gaming into HF and the Crews are going to be a central part of it. Concepts like having friends or foes, vendettas or alliances. Crews can have a Bytes Bank. Crews will be able to attack each other and do things like temp ban their opponents or maybe force a username change. You can steal Bytes from your foes or use your alliances for better attack win percentage. It's going to be all about gaming on HF with Bytes and Crews.
We're really only just beginning to code out ideas I have and it's going to take some time to see all of it realized.
This thread is more about giving the community a heads up about what we're planning and to get some possible feedback before we get too deep.
So what do you guys think?
EDIT: So it's clear. The new gaming aspects I'm adding to HF will be OPT-IN ONLY and will not effect those who are not interested in participating nor will it effect Marketplace activity. IS THAT CLEAR ENOUGH.




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