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Fake angles patched?

I heard Valve finally patched fake angles, is this true?
how will this affect HvH and whats your opinion on this update?
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Thats true i just hopped into a game with my friends and yes fakes are fixed now. Well for now in my opinion it will force the players to be more cautious since they are now easier to resolve. So all in all more camping,1 way sitting is ahead of us and ofc peekers now have almost zero chance to peek without getting resolved
good update returns csgo hvh back to how it was some years ago.
what's fake angles? not used to this csgo hacking term

thanks
(Dec 6, 2018 05:18 PM)Sεпραı Wrote:  what's fake angles? not used to this csgo hacking term

thanks

https://i.imgur.com/SERSMU1.png
White is what everyone else sees, the other is your real hitbox
(Dec 6, 2018 05:50 PM)ImZero Wrote:  https://i.imgur.com/SERSMU1.png
White is what everyone else sees, the other is your real hitbox

Thank you, so this is typically what hackers will use in game?

So will aim bot / walls still exist after this?
Hvh will be good like years ago! Thanks Mr Gaben
(Dec 6, 2018 06:03 PM)Sεпραı Wrote:  Thank you, so this is typically what hackers will use in game?

So will aim bot / walls still exist after this?

only the fake body is patched
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(Dec 6, 2018 06:34 PM)๖ۣۜNespresso Wrote:  only the fake body is patched

Only fake body... but... hm...... ❓
[Image: 9GveFqW.gif]
(Dec 7, 2018 02:47 AM)mrtrademaster Wrote:  Only fake body... but... hm...... ❓

basically an 'fake' angle, which is the characters 'real' angle 180 degrees turned. youll see it but it wont register damage.
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(Dec 7, 2018 09:18 AM)๖ۣۜNespresso Wrote:  basically an 'fake' angle, which is the characters 'real' angle 180 degrees turned. youll see it but it wont register damage.

Can you elaborate on "only fakebody has been patched"? What exactly did they change?
(Dec 7, 2018 09:40 AM)eskimo1 Wrote:  Can you elaborate on "only fakebody has been patched"? What exactly did they change?

the method to use fake angles have been patched, nothing else to it really.
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they fixed packet choking. or maybe i am wrong since that way fakelag would be doomed as well?
(Dec 7, 2018 10:07 AM)Lunatichvher Wrote:  they fixed packet choking. or maybe i am wrong since that way fakelag would be doomed as well?

fakelag works fine
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(Dec 7, 2018 10:31 AM)๖ۣۜNespresso Wrote:  fakelag works fine

OK, i looked into it.
The server seems to be updating animation every player tick, instead of just once per cmd batch


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