Jun 8, 2016 09:30 AM
(This post was last modified: Oct 1, 2016 06:59 AM by MrJamieMcC.)
I'm making a Bar Simulator game in Unity and using the C# language.
I use Facebook to publish all my work and get peoples ideas and inputs
Here is the URL for the Facebook Page. Check it out! Leaving a like and sharing helps a lot!
I will also be using this thread to promote and show my work on Hackforums. If anybody ever has any questions about my game, making games or coding then please do say so. I'm always happy to help. If you ever have any input, comments or constructive criticism then once again please do say!
If youre are interested in learning a skill such as Game Creation, Unity, Photoshop or 3D Modelling then simple ask. I'm more than happy to teach some people my skills. I'm not an expert but i can help.
If you already have some skills and are thinking about getting involved in game creation then have a look at my other thread Here.
Stay subscribed to this thread for future updates!
All text that is in bold is new information
1. I started off my creating brands for the Beer and Cider in my game. I'm not able to use real brands so i came up with a few of my own. Check them out. Cider Brand Logos & Beer Brand Logos
2. In the game customer have a "Emotion/Mood". They range from Black, Red, Orange, Yellow, Green & White. (Black being the angriest). Depending on what the customers mood is they will leave a good tip/review of the business (which is a side goal of the game). If a player is angry and drunk at the same time then you better get ready for a fight to break out. The challenge was to show the customers mood with colour. The original idea was to simply have different shades from Red, Orange and Green. Check out this video and have a look what i got. (Blue is neutral) Customer Mood Colour
3. I have now made a system for spawning the pint glasses. Depending on what Beer tap the player selects a pint glass will spawn below it. Eventually they will be animated to fill up over time and over flow if the player isnt careful. Currently im just using grey cylinders. Check it out. Pint Glass Spawning
4. I have now finished the pint pouring system. As you know it takes time to pour a pint to the correct height and foam etc. Im currently making a script which changed the colour of the pint over time. For example. The pint starts off Grey and will gradually become Green. Meaning the pint is able to be stopped. The player will only have a few seconds but until the pint goes Red. Meaning the pint has overflowed and it was a bad pour. If the player gets the timing right they get a better score. Obviously this something i will have in place until i get the animations sorted. Check out the video Pint Pouring System
5. I have finished the pint teleportation feature. I planned to have the pint follow a way point to the beer mat butdoing that was harder than i thought so i decided to create a preset Vector3 for every "BarMatLocation" in which the empty pint can teleport to (if the space is free). When there is currently a pint in the location and waiting to be picked up no other pint can be teleported to that position. Check out the video Pint Teleporting
6. Today i will be working on both the main menu and the pause screen. Im focusing more on the pause screen as i have a few ideas for it.
I use Facebook to publish all my work and get peoples ideas and inputs
Here is the URL for the Facebook Page. Check it out! Leaving a like and sharing helps a lot!
I will also be using this thread to promote and show my work on Hackforums. If anybody ever has any questions about my game, making games or coding then please do say so. I'm always happy to help. If you ever have any input, comments or constructive criticism then once again please do say!
If youre are interested in learning a skill such as Game Creation, Unity, Photoshop or 3D Modelling then simple ask. I'm more than happy to teach some people my skills. I'm not an expert but i can help.
If you already have some skills and are thinking about getting involved in game creation then have a look at my other thread Here.
Stay subscribed to this thread for future updates!
All text that is in bold is new information
1. I started off my creating brands for the Beer and Cider in my game. I'm not able to use real brands so i came up with a few of my own. Check them out. Cider Brand Logos & Beer Brand Logos
2. In the game customer have a "Emotion/Mood". They range from Black, Red, Orange, Yellow, Green & White. (Black being the angriest). Depending on what the customers mood is they will leave a good tip/review of the business (which is a side goal of the game). If a player is angry and drunk at the same time then you better get ready for a fight to break out. The challenge was to show the customers mood with colour. The original idea was to simply have different shades from Red, Orange and Green. Check out this video and have a look what i got. (Blue is neutral) Customer Mood Colour
3. I have now made a system for spawning the pint glasses. Depending on what Beer tap the player selects a pint glass will spawn below it. Eventually they will be animated to fill up over time and over flow if the player isnt careful. Currently im just using grey cylinders. Check it out. Pint Glass Spawning
4. I have now finished the pint pouring system. As you know it takes time to pour a pint to the correct height and foam etc. Im currently making a script which changed the colour of the pint over time. For example. The pint starts off Grey and will gradually become Green. Meaning the pint is able to be stopped. The player will only have a few seconds but until the pint goes Red. Meaning the pint has overflowed and it was a bad pour. If the player gets the timing right they get a better score. Obviously this something i will have in place until i get the animations sorted. Check out the video Pint Pouring System
5. I have finished the pint teleportation feature. I planned to have the pint follow a way point to the beer mat butdoing that was harder than i thought so i decided to create a preset Vector3 for every "BarMatLocation" in which the empty pint can teleport to (if the space is free). When there is currently a pint in the location and waiting to be picked up no other pint can be teleported to that position. Check out the video Pint Teleporting
6. Today i will be working on both the main menu and the pause screen. Im focusing more on the pause screen as i have a few ideas for it.


![[Image: VgXWA2P.png]](https://i.imgur.com/VgXWA2P.png)