Jun 3, 2017 12:45 AM
(This post was last modified: Jun 3, 2017 12:46 AM by BRΞNDΞN.)
A lot of my friends looking to get into OverWatch have asked me "Brenden what hero should I play?".
So I got the idea to make this guide if you will to the various heroes and their strengths and weaknesses.
Note that this is my personal opinions and is meant to aid new players. You may find different heroes better based on how you play. I will be discussing heroes based on a few categories. Abilities, Counters, Advantages, and Playability.
Let's begin with what most new players gravitate to (aside from tanks), the attack heroes.
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First off is Genji. Genji is not a hero I recommend for new players, however if you wish to start off with him he can become one of the funnest characters to play. Genji's has a high skill cap, meaning if you're a good Genji, it shows. On top of that, Genji is hard to hit if you know how to use him. Like I said, learning Genji takes time so if you like to stay still in a game, Genji isn't your hero.
Genji's main attack is a line of shurikens, despite doing a good deal of damage, you need to be accurate. His alternate is three shurikens thrown out in a fan formation, which hits multiple targets but does little damage. Genji's best ability aside from his ult in my opinion is his deflect. Which shoots back any projectile fired at him, at the person who fired it. Despite being a Pharah main myself, I have to admit I always tip the imaginary hat when a Genji deflects my rocket back at me.
Genji's advantage is against heroes like McCree and Soldier where you can almost always kill them if you time your deflect. I don't advise making deflects your main strategy as Genji isn't the meatiest hero and one screw up ends up in a dead Shimada. Genji does well against nearly any character, but it depends on how quick you can be and if you can isolate. Taking advantage of nearby health packs also makes a huge difference.
Genji's main counter is splash damage or being caught in one spot too long. Genji is great at isolating players and being a pest, but when an enemy player catches Genji or Genji is in a cluster versus a hero with splash damage, Genji quickly gets caught. Heroes like Pharah and Junkrat can take advantage of a Genji bouncing around in a choke or staying too close to the pack.
At last, Genji can be a poor choice that everyone hates you for making, or the best hero in a match. It depends on how comfortable you become with him. I have seen Genjis wipe a team, and I've seen Genji's become the enemy team's favorite ragdoll.
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McCree is a perfectionist's best friend. As being accurate and headshot hunting is what McCree is about.
McCree has one of the most annoying ults in the game. Not only is it an instant kill on most heroes in the game (once you master it), it also makes the enemy team scatter, giving your team a window to capture a point. McCree isn't just an ult, he has one of the strongest guns in the game as well and depending on how accurate you are he can make quick work of even most tanks. McCree mostly focuses on accuracy, and if you're not an accurate player, McCree may seem like a terrible hero to you. But trust me, he's not.
McCree's combos is heavy hitters. Bastion shreds him, Orisa shreds him, and Torjborn CAN shred him if he isn't paying attention. Soldier also becomes annoying if you don't stun him in time, as well as Tracer being able to get in behind you. McCree can take down most heroes, but most heroes can take down McCree.
His advantages is that he is capable of killing most heroes. Very few heroes hold the claim of being effective against virtually anything, but McCree is the exception. As long as you're accurate and know how to time your abilities, McCree can be a top hero. He's actually still a favorite in many comp tiers.
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Well this is my favorite hero in OverWatch so I'm gonna try not to be biased but I'll be very, very honest, she is not for everyone. Pharah. The main problem people see at first is how easy it seems to get killed as a Pharah, and most people decide after a few minutes of playing her that it's not for them. Pharah just seems weak. Well, not entirely.
Pharah's main advantage and the reason I like Pharah is her splash damage. She is hell against a team that likes to stick together, as the amount of splash damage she does quickly makes them rethink that idea. While Pharah doesn't do a lot of damage against most targets, she does a wide radius of damage. Coupled with the fact she doesn't have all too long of a delay in between rockets, she can keep firing. Pharah pairs well with Mei's ult, and Zarya's ult as well as Pharah can damage multiple heroes at once. Pharah also takes 2 or so rockets to kill Reaper, Tracer, Hanzo...any hero with under 200 health. Reaper being the easiest as his guns rarely ever hit you.
While others see this as an advantage, this can also be a disadvantage. Pharah's flying ability. Pharah is the only hero that flies. D.Va rocket propels, and Mercy..okay fuck it Mercy flies too. But as far as actually flying for an extended period of time and depending on how you balance her abilities, indefinitely. However against most comps, flying with Pharah is suicide. Bastion quickly murders Pharah, as well as Soldier, Torjborn, and depending on how good they are Orisa. Pharah also becomes a fairly big target as she's the only enemy hero that is flying. Therefor you often want her dead first. Because like I said, her splash damage is insane. The main reason people avoid Pharah is because they don't know when to stick to the ground and when to fly. Key advice, don't fly when the enemy has turrets. Bastions will kill you, Torjborns can kill you. You're also wide open, so before you can fall back down to Earth you're already dead. Stay behind a shield, whether it be Rein or Orisa, and help clear the enemy turrets. Then you may fly up and deal with the weaker enemies.
I love Pharah, but for most people they just don't find her appealing. Try her out, see if she is for you.
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Ah Reaper. Every new player's first choice. He has dual guns, is edgy as fuck, and has one of the most bad ass character designs. However Reaper is sadly not as good as some of the others on this list. To people who love Reaper, you're gonna hate me. However as I said in the start, this is my personal opinion.
Advantages. Reaper is actually the best in the game at one thing, and this is something I have gotten many play of the games because of. He is the god of close range. Reaper's guns are pretty much only good when you're looking the enemy in the eye. While most players know it's stupid to get close to a Reinhard, Reaper preys on Reins. Just about any character is food for Reaper, and on top of that, every kill he gets restores a bit of his life. So like I said, you get him into a crowd and you can rack up the kills all while losing virtually no life.
Now his disadvantages. His abilities suck. You may say "but he fucking teleports". And that's why they suck. You can always see a Reaper teleporting in 70% of situations. Reaper also has a delay when he reappears meaning the enemy already knows you're there. The only way to do this is to make sure not one enemy has seen you moving into position, but even then, during teleport you are wide open. Then it's his floating ability, that makes him invincible. It is situational. You can use it to get into enemy crowds, but it has a short duration and either you get killed before you reach the enemies or you get killed once there. For either of his abilities to work you need to stay completely unseen until you use it. I rarely ever see people use his teleport unless when starting a match. Because in combat, it's useless. And once the game starts you won't be using it to get away when you can just go invincible and fall back. Reaper's ultimate is beautiful, but usually you can tell when a reaper has it as he drops down into your crowd or comes out from hiding.
If you're new and want a character capable of getting easy kills, play him. Not a bad choice. However, not my first choice.
----------------------------------------------------
Tracer,Soldier,Sombra next
So I got the idea to make this guide if you will to the various heroes and their strengths and weaknesses.
Note that this is my personal opinions and is meant to aid new players. You may find different heroes better based on how you play. I will be discussing heroes based on a few categories. Abilities, Counters, Advantages, and Playability.
Let's begin with what most new players gravitate to (aside from tanks), the attack heroes.
------------------------------------------------------------------------
First off is Genji. Genji is not a hero I recommend for new players, however if you wish to start off with him he can become one of the funnest characters to play. Genji's has a high skill cap, meaning if you're a good Genji, it shows. On top of that, Genji is hard to hit if you know how to use him. Like I said, learning Genji takes time so if you like to stay still in a game, Genji isn't your hero.
Genji's main attack is a line of shurikens, despite doing a good deal of damage, you need to be accurate. His alternate is three shurikens thrown out in a fan formation, which hits multiple targets but does little damage. Genji's best ability aside from his ult in my opinion is his deflect. Which shoots back any projectile fired at him, at the person who fired it. Despite being a Pharah main myself, I have to admit I always tip the imaginary hat when a Genji deflects my rocket back at me.
Genji's advantage is against heroes like McCree and Soldier where you can almost always kill them if you time your deflect. I don't advise making deflects your main strategy as Genji isn't the meatiest hero and one screw up ends up in a dead Shimada. Genji does well against nearly any character, but it depends on how quick you can be and if you can isolate. Taking advantage of nearby health packs also makes a huge difference.
Genji's main counter is splash damage or being caught in one spot too long. Genji is great at isolating players and being a pest, but when an enemy player catches Genji or Genji is in a cluster versus a hero with splash damage, Genji quickly gets caught. Heroes like Pharah and Junkrat can take advantage of a Genji bouncing around in a choke or staying too close to the pack.
At last, Genji can be a poor choice that everyone hates you for making, or the best hero in a match. It depends on how comfortable you become with him. I have seen Genjis wipe a team, and I've seen Genji's become the enemy team's favorite ragdoll.
----------------------------
McCree is a perfectionist's best friend. As being accurate and headshot hunting is what McCree is about.
McCree has one of the most annoying ults in the game. Not only is it an instant kill on most heroes in the game (once you master it), it also makes the enemy team scatter, giving your team a window to capture a point. McCree isn't just an ult, he has one of the strongest guns in the game as well and depending on how accurate you are he can make quick work of even most tanks. McCree mostly focuses on accuracy, and if you're not an accurate player, McCree may seem like a terrible hero to you. But trust me, he's not.
McCree's combos is heavy hitters. Bastion shreds him, Orisa shreds him, and Torjborn CAN shred him if he isn't paying attention. Soldier also becomes annoying if you don't stun him in time, as well as Tracer being able to get in behind you. McCree can take down most heroes, but most heroes can take down McCree.
His advantages is that he is capable of killing most heroes. Very few heroes hold the claim of being effective against virtually anything, but McCree is the exception. As long as you're accurate and know how to time your abilities, McCree can be a top hero. He's actually still a favorite in many comp tiers.
-----------------------------------
Well this is my favorite hero in OverWatch so I'm gonna try not to be biased but I'll be very, very honest, she is not for everyone. Pharah. The main problem people see at first is how easy it seems to get killed as a Pharah, and most people decide after a few minutes of playing her that it's not for them. Pharah just seems weak. Well, not entirely.
Pharah's main advantage and the reason I like Pharah is her splash damage. She is hell against a team that likes to stick together, as the amount of splash damage she does quickly makes them rethink that idea. While Pharah doesn't do a lot of damage against most targets, she does a wide radius of damage. Coupled with the fact she doesn't have all too long of a delay in between rockets, she can keep firing. Pharah pairs well with Mei's ult, and Zarya's ult as well as Pharah can damage multiple heroes at once. Pharah also takes 2 or so rockets to kill Reaper, Tracer, Hanzo...any hero with under 200 health. Reaper being the easiest as his guns rarely ever hit you.
While others see this as an advantage, this can also be a disadvantage. Pharah's flying ability. Pharah is the only hero that flies. D.Va rocket propels, and Mercy..okay fuck it Mercy flies too. But as far as actually flying for an extended period of time and depending on how you balance her abilities, indefinitely. However against most comps, flying with Pharah is suicide. Bastion quickly murders Pharah, as well as Soldier, Torjborn, and depending on how good they are Orisa. Pharah also becomes a fairly big target as she's the only enemy hero that is flying. Therefor you often want her dead first. Because like I said, her splash damage is insane. The main reason people avoid Pharah is because they don't know when to stick to the ground and when to fly. Key advice, don't fly when the enemy has turrets. Bastions will kill you, Torjborns can kill you. You're also wide open, so before you can fall back down to Earth you're already dead. Stay behind a shield, whether it be Rein or Orisa, and help clear the enemy turrets. Then you may fly up and deal with the weaker enemies.
I love Pharah, but for most people they just don't find her appealing. Try her out, see if she is for you.
----------------------------
Ah Reaper. Every new player's first choice. He has dual guns, is edgy as fuck, and has one of the most bad ass character designs. However Reaper is sadly not as good as some of the others on this list. To people who love Reaper, you're gonna hate me. However as I said in the start, this is my personal opinion.
Advantages. Reaper is actually the best in the game at one thing, and this is something I have gotten many play of the games because of. He is the god of close range. Reaper's guns are pretty much only good when you're looking the enemy in the eye. While most players know it's stupid to get close to a Reinhard, Reaper preys on Reins. Just about any character is food for Reaper, and on top of that, every kill he gets restores a bit of his life. So like I said, you get him into a crowd and you can rack up the kills all while losing virtually no life.
Now his disadvantages. His abilities suck. You may say "but he fucking teleports". And that's why they suck. You can always see a Reaper teleporting in 70% of situations. Reaper also has a delay when he reappears meaning the enemy already knows you're there. The only way to do this is to make sure not one enemy has seen you moving into position, but even then, during teleport you are wide open. Then it's his floating ability, that makes him invincible. It is situational. You can use it to get into enemy crowds, but it has a short duration and either you get killed before you reach the enemies or you get killed once there. For either of his abilities to work you need to stay completely unseen until you use it. I rarely ever see people use his teleport unless when starting a match. Because in combat, it's useless. And once the game starts you won't be using it to get away when you can just go invincible and fall back. Reaper's ultimate is beautiful, but usually you can tell when a reaper has it as he drops down into your crowd or comes out from hiding.
If you're new and want a character capable of getting easy kills, play him. Not a bad choice. However, not my first choice.
----------------------------------------------------
Tracer,Soldier,Sombra next



![[Image: eMsh9kV.png]](https://i.imgur.com/eMsh9kV.png)