I am looking for application to learn 3D modeling for Unity games. I would like to create something small but i dont want to become asset flipper.
So far i layed my eyes on 2 most powerful programs. 3Ds Max<Maya<Houdini FX. I cant seem to choose... I used blender for a long time but it becomes slowly less usable on harder projects.
As far as i know Autodesk is standart if i would like to work in a bigger game company someday, but Houdini is so much more powerful and isnt limited to only 3D modeling.
Houdini uses Node based system that becomes a life saver on high detailed long projects, but it makes progress so slow....
Anyway, what are your oppinions?
So far i layed my eyes on 2 most powerful programs. 3Ds Max<Maya<Houdini FX. I cant seem to choose... I used blender for a long time but it becomes slowly less usable on harder projects.
As far as i know Autodesk is standart if i would like to work in a bigger game company someday, but Houdini is so much more powerful and isnt limited to only 3D modeling.
Houdini uses Node based system that becomes a life saver on high detailed long projects, but it makes progress so slow....
Anyway, what are your oppinions?


![[Image: cqtzd6j.png]](https://i.imgur.com/cqtzd6j.png)


![[Image: gjTsm61.gif]](https://i.imgur.com/gjTsm61.gif)