I have discussed this with Xerotic and we are in agreement that the gaming aspect of HF is now the front our development tasks.
For now we're just calling it "the game", unsure if it will get a better designation.
The game will be coded mainly from scratch with aspects from HackerForever.com (which I own).
Before we begin the deep coding we're going to upgrade our Font-Awesome library. That will provide us a lot more icon options for the game. This we hope to accomplish today. So you might experience some CSS and layout issues at some point today. We will make threads about it and provide instructions for any cache pages that have to reset.
We'll develop most of the game on Knotbb.com (HF's Dev site). We will start with redoing the Crew CP and instead making it a Game CP. It will be the hub for how the game will be navigated and controlled. On our current HF Crew CP you can see some of the navigation options already. We are reviewing carefully HackerForever for gaming functions we want to adapt for HF. Members will get gaming profiles, we'll setup shops, and add the ability to create your system and setup for the game. Once members have fully functioning profiles we'll add the gaming functions. At that point we'll look to develop Crew integration with the profiles and game.
I hope I've explained enough about this. Still a lot of work ahead but imho today is the first day of real development for this project. I expect 3-6 weeks of dedicated time into this project. It's going to be vast and the largest addition to HF ever created.
Enjoy and thanks.
For now we're just calling it "the game", unsure if it will get a better designation.
The game will be coded mainly from scratch with aspects from HackerForever.com (which I own).
Before we begin the deep coding we're going to upgrade our Font-Awesome library. That will provide us a lot more icon options for the game. This we hope to accomplish today. So you might experience some CSS and layout issues at some point today. We will make threads about it and provide instructions for any cache pages that have to reset.
We'll develop most of the game on Knotbb.com (HF's Dev site). We will start with redoing the Crew CP and instead making it a Game CP. It will be the hub for how the game will be navigated and controlled. On our current HF Crew CP you can see some of the navigation options already. We are reviewing carefully HackerForever for gaming functions we want to adapt for HF. Members will get gaming profiles, we'll setup shops, and add the ability to create your system and setup for the game. Once members have fully functioning profiles we'll add the gaming functions. At that point we'll look to develop Crew integration with the profiles and game.
I hope I've explained enough about this. Still a lot of work ahead but imho today is the first day of real development for this project. I expect 3-6 weeks of dedicated time into this project. It's going to be vast and the largest addition to HF ever created.
Enjoy and thanks.







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